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if (g_iMaj >= 4) // For MSIE 4.0 or later
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<BODY onload="InitPage()" TOPMARGIN=0 LEFTMARGIN=0 BGPROPERTIES="FIXED" BGCOLOR="#FFFFFF" LINK="#000000" VLINK="#808080" ALINK="#000000">
<OBJECT ID="DAControl"
STYLE="position:absolute; left:0; top:11;width:702;height:90"
CLASSID="CLSID:B6FFC24C-7E13-11D0-9B47-00C04FC2F51D">
</OBJECT>
<!--STYLE="width:702;height:110"-->
<SCRIPT LANGUAGE="JScript">
<!--
// The DirectAnimation library
m = DAControl.PixelLibrary;
/* -- Insert your code here --*/
mediaBase = "art\\";
glowBase = m.importImage(mediaBase + "glow.gif");
xImage = m.importImage(mediaBase + "newtransx.gif");
xImage = xImage.Transform(m.Translate2(-303,0));
//header1 = m.importImage(mediaBase + "header1.gif");
//header1 = header1.Transform(m.Translate2(-301,0));
//header2 = m.importImage(mediaBase + "hdrd3drm.gif");
//header2 = header2.Transform(m.Translate2(-143,0));
//header3 = m.importImage(mediaBase + "header3.gif");
//header3 = header3.Transform(m.Translate2(157,-18));
//background = m.Overlay(header1, m.Overlay( header2, header3));
glowPath1 = m.Polyline( new Array( 295,26, 305,26, 305,50, 310,57, 519,57,
536,40, 536,17, 675,17, 675,23 ) );
glowPath2 = m.PolyLine( new Array( 44,41, 44,25, 52,16, 84,16, 106,16 ) );
glowPath3 = m.PolyLine( new Array( 57,55, 69,55, 78,65, 92,65, 99,58,
99,82, 95,85, 95,93, 132,93, 132,78,
303,78, 315,66, 549,66, 549,17, 675,17,
675,23 ) );
glowPath4 = m.PolyLine( new Array( 29,55, 19,55, 19,31, 38,30, 38,21,
46,16, 106,16 ) );
glowPath5 = m.PolyLine( new Array( 45,62, 45,81, 37,81, 41,85, 46,85,
51,91, 68,91, 66,81, 90,81, 90,65, 94,65, 105,47 ) );
glow1 = glowBase.Transform( moveGlow( glowPath1, 5 ) );
glow2 = glowBase.Transform( moveGlow( glowPath2, 2 ) );
glow3 = glowBase.Transform( moveGlow( glowPath3, 8 ) );
glow4 = glowBase.Transform( moveGlow( glowPath4, 2.5 ) );
glow5 = glowBase.Transform( moveGlow( glowPath5, 2 ) );
finalImg = m.Overlay(xImage, m.Overlay( glow5, m.Overlay( glow4,
m.Overlay( glow3, m.Overlay( glow2, glow1)))));
// set the model, an image, as the model to be displayed
DAControl.Image = finalImg;//m.Overlay(finalImg, background);
// set the background in case of a non-windowless browser (like IE3)
DAControl.BackgroundImage = m.SolidColorImage(m.Blue);
// start the animation
DAControl.Start()
function moveGlow(path, speed) {
imDimX = 702;
imDimY = 120;
coordsXf = m.Translate2(-imDimX/2, -imDimY/2);
path = path.Transform(coordsXf);
return xf = m.FollowPath(path, speed).Repeat(3);
}
//-->
</SCRIPT>
<A NAME="pagetop"></A>
<FONT FACE="VERDANA,ARIAL,HELVETICA" SIZE=2><TABLE BORDER=0 CELLSPACING="0" CELLPADDING="0" WIDTH="*">
<TR>
<TD ROWSPAN="3" VALIGN="TOP" WIDTH="*">
<IMG SRC="art/header1.gif" WIDTH="107" HEIGHT="110" BORDER=0 ALT="DirectAnimation Animated Header --Index"></TD>
<TD ROWSPAN="2" VALIGN="TOP" WIDTH="217">
<IMG SRC="art/hdrdanim.gif" WIDTH="210" HEIGHT="110" BORDER=0 ALT="DirectAnimation Animated Header --Index"></TD><TD VALIGN="TOP" WIDTH="383"><IMG SRC="art/header3.gif" WIDTH="383" HEIGHT="95" BORDER=0 ALT="*">
</TD>
<TD VALIGN="TOP" WIDTH="100%">
<IMG SRC="art/spacer1.gif" WIDTH="100%" HEIGHT="94" BORDER=0 ALT="Microsoft DirectAnimation SDK">
</TD>
</TR><TR><TD VALIGN="TOP"><PRE><FONT FACE="VERDANA,ARIAL,HELVETICA" SIZE="1">
</FONT></PRE></TD></TR><TR><TD></TD></TR></TABLE>
<BLOCKQUOTE STYLE="margin:15pt">
<H2>Index</H2>
<P>
<A HREF="index.htm#A"><B>A</B></A>&nbsp;<A HREF="index.htm#B"><B>B</B></A>&nbsp;<A HREF="index.htm#C"><B>C</B></A>&nbsp;<A HREF="index001.htm#D"><B>D</B></A>&nbsp;<A HREF="index001.htm#E"><B>E</B></A>&nbsp;<A HREF="index001.htm#F"><B>F</B></A>&nbsp;<A HREF="index002.htm#G"><B>G</B></A>&nbsp;<A HREF="index002.htm#H"><B>H</B></A>&nbsp;<A HREF="index002.htm#I"><B>I</B></A>&nbsp;<A HREF="index002.htm#J"><B>J</B></A>&nbsp;<A HREF="index002.htm#K"><B>K</B></A>&nbsp;<A HREF="index002.htm#L"><B>L</B></A>&nbsp;<A HREF="index003.htm#M"><B>M</B></A>&nbsp;<A HREF="index003.htm#N"><B>N</B></A>&nbsp;<A HREF="index003.htm#O"><B>O</B></A>&nbsp;<A HREF="index004.htm#P"><B>P</B></A>&nbsp;<A HREF="index004.htm#R"><B>R</B></A>&nbsp;<A HREF="index005.htm#S"><B>S</B></A>&nbsp;<A HREF="index005.htm#T"><B>T</B></A>&nbsp;<A HREF="index006.htm#U"><B>U</B></A>&nbsp;<A HREF="index006.htm#V"><B>V</B></A>&nbsp;<A HREF="index006.htm#W"><B>W</B></A>&nbsp;<A HREF="index006.htm#X"><B>X</B></A>&nbsp;<A HREF="index006.htm#Y"><B>Y</B></A>&nbsp;<A HREF="index006.htm#Z"><B>Z</B></A>&nbsp;</P>
<A NAME="P"><H2>P</H2></A>
<P>
<A HREF="DA_E0133.htm#paint_c">paint</A><BR>
<A HREF="DA_E0201.htm#pair_tuple">pairBvr</A><BR>
<A HREF="DA_E0151.htm">PairObject Class</A><BR>
<A HREF="DA_E0151.htm#Constructor_pair">PairObject Constructor</A><BR>
<A HREF="DA_E0062.htm#panv_snd">Pan (DASound Functions)</A><BR>
<A HREF="DA_E0159.htm#pan_snd">pan (SoundBvr Methods)</A><BR>
<A HREF="DA_E0029.htm#Pan">Pan (Using Sound)</A><BR>
<A HREF="DA_E0062.htm#pananv_snd">PanAnim</A><BR>
<A HREF="DA_E0068.htm#parallelCamerav_cam">ParallelCamera (DAStatic Functions Relevant to DACamera Objects)</A><BR>
<A HREF="DA_E0164.htm#parallelCamera_cam">parallelCamera (Static Methods Relevant to CameraBvr Objects)</A><BR>
<A HREF="DA_E0068.htm#parallelCameraanv_cam">ParallelCameraAnim</A><BR>
<A HREF="DA_E0112.htm#parallelv_xf3">ParallelTransform2 (DATransform3 Functions)</A><BR>
<A HREF="DA_E0208.htm#parallel_xf3">parallelTransform2 (Transform3Bvr Methods)</A><BR>
<A HREF="DA_E0117.htm#parentv_control">Parent</A><BR>
<A HREF="DA_E0274.htm#path">path</A><BR>
<A HREF="DA_E0020.htm">Path Control</A><BR>
<A HREF="DA_E0020.htm#Path_Events">Path Control Events</A><BR>
<A HREF="DA_E0020.htm#Path_Methods">Path Control Methods</A><BR>
<A HREF="DA_E0020.htm#Path_Properties">Path Control Properties</A><BR>
<A HREF="da_e0001.htm#Path_DirectAnimation">Path DirectAnimation control sample</A><BR>
<A HREF="DA_E0152.htm">Path2Bvr Class</A><BR>
<A HREF="DA_E0214.htm#Path2Bvr_fill_ImageB">Path2Bvr fill(ImageBvr im, LineStyleBvr ls)</A><BR>
<A HREF="DA_E0214.htm#Path2Bvr_draw_LineSt">Path2Bvr.draw(LineStyleBvr ls)</A><BR>
<A HREF="DA_E0021.htm#seqPause_Method">Pause Method (Action Set)</A><BR>
<A HREF="DA_E0020.htm#pthPause_Method">Pause Method (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprPause_Method">Pause Method (Sprite Control Events)</A><BR>
<A HREF="DA_E0068.htm#perspectiveCamerav_cam">PerspectiveCamera (DAStatic Functions Relevant to DACamera Objects)</A><BR>
<A HREF="DA_E0164.htm#perspectiveCamera_cam">perspectiveCamera (Static Methods Relevant to CameraBvr Objects)</A><BR>
<A HREF="DA_E0068.htm#perspectiveCameraanv_cam">PerspectiveCameraAnim</A><BR>
<A HREF="da_e0001.htm#PerspectiveImg_JScri">PerspectiveImg JScript sample</A><BR>
<A HREF="DA_E0062.htm#phasev_snd">Phase (DASound Functions)</A><BR>
<A HREF="DA_E0159.htm#phase_snd">phase (SoundBvr Methods)</A><BR>
<A HREF="DA_E0062.htm#phaseanv_snd">PhaseAnim</A><BR>
<A HREF="da_e0001.htm#Pick3_Java_sample">Pick3 Java sample</A><BR>
<A HREF="da_e0001.htm#Pick3_VBScript_sampl">Pick3 VBScript sample</A><BR>
<A HREF="DA_E0046.htm#pickv_g">Pickable (DAGeometry Functions)</A><BR>
<A HREF="DA_E0047.htm#pickv_i">Pickable (DAImage Functions)</A><BR>
<A HREF="DA_E0153.htm">PickableGeometry Class</A><BR>
<A HREF="DA_E0153.htm#Constructor_g">PickableGeometry Constructor</A><BR>
<A HREF="DA_E0154.htm">PickableImage Class</A><BR>
<A HREF="DA_E0154.htm#Constructor_i">PickableImage Constructor</A><BR>
<A HREF="DA_E0047.htm#pickoccv_i">PickableOccluded</A><BR>
<A HREF="DA_E0059.htm#pickevv_pickr">PickEvent</A><BR>
<A HREF="DA_E0189.htm#pie_path2">pie</A><BR>
<A HREF="DA_E0023.htm#Pie_Method">Pie Method</A><BR>
<A HREF="DA_E0042.htm#piedv_draw">PieDegrees (DADrawingSurface Subroutines)</A><BR>
<A HREF="DA_E0093.htm#piedgv_path2">PieDegrees (DAStatic Functions Relevant to DAPath2 Objects)</A><BR>
<A HREF="DA_E0189.htm#piedg_path2">pieDegrees (Static Methods Relevant to Path2Bvr Objects)</A><BR>
<A HREF="DA_E0093.htm#piev_path2">PieRadians</A><BR>
<A HREF="DA_E0042.htm#pierv_draw">PieRadians (DADrawingSurface Subroutines)</A><BR>
<A HREF="DA_E0093.htm#pieanv_path2">PieRadiansAnim</A><BR>
<A HREF="DA_E0088.htm#pixelv_misc">Pixel</A><BR>
<A HREF="DA_E0028.htm#Pixel_Based_Space">Pixel-Based Space</A><BR>
<A HREF="DA_E0184.htm#pixel_misc">pixelBvr</A><BR>
<A HREF="DA_E0088.htm#pixelconv_misc">PixelConstructionMode</A><BR>
<A HREF="da_e0001.htm#PixelCoords_JScript_">PixelCoords JScript sample</A><BR>
<A HREF="DA_E0117.htm#pixelv_control">PixelLibrary</A><BR>
<A HREF="da_e0001.htm#Plane3D_JScript_samp">Plane3D JScript sample</A><BR>
<A HREF="DA_E0021.htm#seqPlay_Method">Play Method (Action Set)</A><BR>
<A HREF="DA_E0020.htm#pthPlay_Method">Play Method (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprPlay_Method">Play Method (Sprite Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprPlayRate_Property">PlayRate Property</A><BR>
<A HREF="DA_E0021.htm#seqPlayState_Property">PlayState Property (Action Set)</A><BR>
<A HREF="DA_E0020.htm#pthPlaystate_Property">Playstate Property (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprPlayState_Property">PlayState Property (Sprite Control Events)</A><BR>
<A HREF="DA_E0274.htm#point__2_D_">point (2-D)</A><BR>
<A HREF="DA_E0274.htm#point__3_D_">point (3-D)</A><BR>
<A HREF="DA_E0274.htm#point_light">point light</A><BR>
<A HREF="DA_E0094.htm#point2v_pt2">Point2 (DAStatic Functions Relevant to DAPoint2 Objects)</A><BR>
<A HREF="DA_E0190.htm#point2_pt2">point2 (Static Methods Relevant to Point2Bvr Objects)</A><BR>
<A HREF="DA_E0094.htm#point2anv_pt2">Point2Anim</A><BR>
<A HREF="DA_E0094.htm#bSplinev_pt2">Point2BSpline</A><BR>
<A HREF="DA_E0155.htm">Point2Bvr Class</A><BR>
<A HREF="DA_E0094.htm#point2Polarv_pt2">Point2Polar (DAStatic Functions Relevant to DAPoint2 Objects)</A><BR>
<A HREF="DA_E0190.htm#point2Polar_pt2">point2Polar (Static Methods Relevant to Point2Bvr Objects)</A><BR>
<A HREF="DA_E0094.htm#point2Polaranv_pt2">Point2PolarAnim</A><BR>
<A HREF="DA_E0096.htm#point3v_pt3">Point3 (DAStatic Functions Relevant to DAPoint3 Objects)</A><BR>
<A HREF="DA_E0192.htm#point3_pt3">point3 (Static Methods Relevant to Point3Bvr Objects)</A><BR>
<A HREF="DA_E0096.htm#point3anv_pt3">Point3Anim</A><BR>
<A HREF="DA_E0096.htm#bSplinev_pt3">Point3BSpline</A><BR>
<A HREF="DA_E0156.htm">Point3Bvr Class</A><BR>
<A HREF="DA_E0096.htm#point3Sphericalv_pt3">Point3Spherical (DAStatic Functions Relevant to DAPoint3 Objects)</A><BR>
<A HREF="DA_E0192.htm#point3Spherical_pt3">point3Spherical (Static Methods Relevant to Point3Bvr Objects)</A><BR>
<A HREF="DA_E0096.htm#point3Sphericalanv_pt3">Point3SphericalAnim</A><BR>
<A HREF="DA_E0079.htm#pointv_geo">PointLight (DAStatic Properties Relevant to DAGeometry Objects)</A><BR>
<A HREF="DA_E0175.htm#point_geo">pointLight (Static Fields Relevant to GeometryBvr Objects)</A><BR>
<A HREF="DA_E0060.htm#getThetav_pt2">PolarCoordAngle (DAPoint2 Properties)</A><BR>
<A HREF="DA_E0115.htm#getpcav_v2">PolarCoordAngle (DAVector2 Properties)</A><BR>
<A HREF="DA_E0060.htm#getRhov_pt2">PolarCoordLength (DAPoint2 Properties)</A><BR>
<A HREF="DA_E0115.htm#getpclv_v2">PolarCoordLength (DAVector2 Properties)</A><BR>
<A HREF="DA_E0093.htm#polydrawv_path2">PolyDrawPath (DAStatic Functions Relevant to DAPath2 Objects)</A><BR>
<A HREF="DA_E0189.htm#polydrawPath_path2">polydrawPath (Static Methods Relevant to Path2Bvr Objects)</A><BR>
<A HREF="DA_E0042.htm#polyv_draw">Polygon</A><BR>
<A HREF="DA_E0023.htm#Polygon_Method">Polygon Method</A><BR>
<A HREF="DA_E0020.htm#pthPolygon_Method">Polygon Method (Path Control Events)</A><BR>
<A HREF="DA_E0042.htm#polylinev_draw">Polyline (DADrawingSurface Subroutines)</A><BR>
<A HREF="DA_E0093.htm#polylinev_path2">Polyline (DAStatic Functions Relevant to DAPath2 Objects)</A><BR>
<A HREF="DA_E0189.htm#polyline_path2">polyline (Static Methods Relevant to Path2Bvr Objects)</A><BR>
<A HREF="DA_E0023.htm#PolyLine_Method">PolyLine Method</A><BR>
<A HREF="DA_E0020.htm#pthPolyLine_Method">PolyLine Method (Path Control Events)</A><BR>
<A HREF="DA_E0023.htm#PolySpline_Method">PolySpline Method</A><BR>
<A HREF="DA_E0091.htm#powv_num">Pow (DAStatic Functions Relevant to DANumber Objects)</A><BR>
<A HREF="DA_E0187.htm#pow_num">pow (Static Methods Relevant to NumberBvr Objects)</A><BR>
<A HREF="DA_E0073.htm#predicatev_dxmevent">Predicate (DAStatic Functions Relevant to DAEvent Objects)</A><BR>
<A HREF="DA_E0169.htm#predicate_dxmevent">predicate (Static Methods Relevant to DXMEvent Objects)</A><BR>
<A HREF="DA_E0157.htm">Preferences Class</A><BR>
<A HREF="DA_E0157.htm#Constructor_pref">Preferences Constructor</A><BR>
<A HREF="DA_E0214.htm#Preferences_COLOR_KE">Preferences.COLOR_KEY_BLUE</A><BR>
<A HREF="DA_E0214.htm#Preferences_COLOR_KE">Preferences.COLOR_KEY_GREEN</A><BR>
<A HREF="DA_E0214.htm#Preferences_COLOR_KE">Preferences.COLOR_KEY_RED</A><BR>
<A HREF="DA_E0214.htm#Preferences_DITHERIN">Preferences.DITHERING</A><BR>
<A HREF="DA_E0214.htm#Preferences_ENGINE_O">Preferences.ENGINE_OPTIMIZATIONS</A><BR>
<A HREF="DA_E0214.htm#Preferences_FILL_MOD">Preferences.FILL_MODE</A><BR>
<A HREF="DA_E0214.htm#Preferences_MAX_FRAM">Preferences.MAX_FRAMES_PER_SEC</A><BR>
<A HREF="DA_E0214.htm#Preferences_OVERRIDE">Preferences.OVERRIDE_APPLICATION_PREFERENCES</A><BR>
<A HREF="DA_E0214.htm#Preferences_PERSPECT">Preferences.PERSPECTIVE_CORRECT</A><BR>
<A HREF="DA_E0214.htm#Preferences_RGB_LIGH">Preferences.RGB_LIGHTING_MODE</A><BR>
<A HREF="DA_E0214.htm#Preferences_SHADE_MO">Preferences.SHADE_MODE</A><BR>
<A HREF="DA_E0214.htm#Preferences_TEXTURE_">Preferences.TEXTURE_QUALITY</A><BR>
<A HREF="DA_E0214.htm#Preferences_USE_3_D_">Preferences.USE_3-D_HW</A><BR>
<A HREF="DA_E0214.htm#Preferences_USE_VIDE">Preferences.USE_VIDEOMEM</A><BR>
<A HREF="DA_E0023.htm#PreserveAspectRatio_Property">PreserveAspectRatio Property</A><BR>
<A HREF="DA_E0048.htm#progv_impr">Progress</A><BR>
<A HREF="DA_E0061.htm#projectv_pt3">Project (DAPoint3 Functions)</A><BR>
<A HREF="DA_E0156.htm#project_pt3">project (Point3Bvr Methods)</A><BR>
<A HREF="DA_E0157.htm#propagate_pref">propagate</A><BR>
<A HREF="DA_E0158.htm">PropertyDispatcher Class</A><BR>
<A HREF="DA_E0158.htm#Constructor_prop">PropertyDispatcher Constructor</A><BR>
<A HREF="DA_E0157.htm#fillmodepoint_pref">public final static int FILL_MODE_POINT</A><BR>
<A HREF="DA_E0157.htm#fillmodesolid_pref">public final static int FILL_MODE_SOLID</A><BR>
<A HREF="DA_E0157.htm#fillmodewireframe_pref">public final static int FILL_MODE_WIREFRAME</A><BR>
<A HREF="DA_E0157.htm#shademodegouraud_pref">public final static int SHADE_MODE_GOURAUD</A><BR>
<A HREF="DA_E0157.htm#shademodephong_pref">public final static int SHADE_MODE_PHONG</A><BR>
<A HREF="DA_E0157.htm#texturequalitylinear_pref">public final static int TEXTURE_QUALITY_LINEAR</A><BR>
<A HREF="DA_E0157.htm#texturequalitynearest_pref">public final static int TEXTURE_QUALITY_NEAREST</A><BR>
<A HREF="DA_E0157.htm#frames_pref">public final static MAX_FRAMES_PER_SEC</A><BR>
<A HREF="DA_E0157.htm#shademodeflat_pref">public final static SHADE_MODE_FLAT</A><BR>
<A HREF="DA_E0157.htm#keyblue_pref">public final static String COLOR_KEY_BLUE</A><BR>
<A HREF="DA_E0157.htm#keygreen_pref">public final static String COLOR_KEY_GREEN</A><BR>
<A HREF="DA_E0157.htm#keyred_pref">public final static String COLOR_KEY_RED</A><BR>
<A HREF="DA_E0157.htm#dither_pref">public final static String DITHERING</A><BR>
<A HREF="DA_E0157.htm#optimizations_pref">public final static String ENGINE_OPTIMIZATIONS</A><BR>
<A HREF="DA_E0157.htm#fillmode_pref">public final static String FILL_MODE</A><BR>
<A HREF="DA_E0157.htm#override_pref">public final static String OVERRIDE_APPLICATION_PREFERENCES</A><BR>
<A HREF="DA_E0157.htm#perspective_pref">public final static String PERSPECTIVE_CORRECT</A><BR>
<A HREF="DA_E0157.htm#rgblighting_pref">public final static String RGB_LIGHTING_MODE</A><BR>
<A HREF="DA_E0157.htm#shademode_pref">public final static String SHADE_MODE</A><BR>
<A HREF="DA_E0157.htm#texturequality_pref">public final static String TEXTURE_QUALITY</A><BR>
<A HREF="DA_E0157.htm#use3-D_pref">public final static String USE_3-D_HW</A><BR>
<A HREF="DA_E0157.htm#videomem_pref">public final static USE_VIDEOMEM</A><BR>
<A HREF="DA_E0070.htm#purplev_color">Purple (DAStatic Properties Relevant to DAColor Objects)</A><BR>
<A HREF="DA_E0166.htm#purple_color">purple (Static Fields Relevant to ColorBvr Objects)</A><BR>
<A NAME="R"><H2>R</H2></A>
<P>
<A HREF="DA_E0080.htm#radgrpolyv_i">RadialGradientPolygon (DAStatic Functions Relevant to DAImage Objects)</A><BR>
<A HREF="DA_E0176.htm#radgrpoly_i">radialGradientPolygon (Static Methods Relevant to ImageBvr Objects)</A><BR>
<A HREF="DA_E0080.htm#radgrpolyanv_i">RadialGradientPolygonAnim</A><BR>
<A HREF="DA_E0080.htm#radgregpv_i">RadialGradientRegularPoly (DAStatic Functions Relevant to DAImage Objects)</A><BR>
<A HREF="DA_E0176.htm#radgregp_i">radialGradientRegularPoly (Static Methods Relevant to ImageBvr Objects)</A><BR>
<A HREF="DA_E0080.htm#radgregpanv_i">RadialGradientRegularPolyAnim</A><BR>
<A HREF="DA_E0080.htm#radgrsqv_i">RadialGradientSquare (DAStatic Functions Relevant to DAImage Objects)</A><BR>
<A HREF="DA_E0176.htm#radgrsq_i">radialGradientSquare (Static Methods Relevant to ImageBvr Objects)</A><BR>
<A HREF="DA_E0080.htm#radgrsqanv_i">RadialGradientSquareAnim</A><BR>
<A HREF="DA_E0187.htm#radiansToDegrees_num">radiansToDegrees</A><BR>
<A HREF="da_e0001.htm#Random_JScript_sampl">Random JScript sample</A><BR>
<A HREF="DA_E0062.htm#ratev_snd">Rate (DASound Functions)</A><BR>
<A HREF="DA_E0159.htm#rate_snd">rate (SoundBvr Methods)</A><BR>
<A HREF="DA_E0062.htm#rateanv_snd">RateAnim</A><BR>
<A HREF="DA_E0093.htm#rayv_path2">Ray (DAStatic Functions Relevant to DAPath2 Objects)</A><BR>
<A HREF="DA_E0189.htm#ray_path2">ray (Static Methods Relevant to Path2Bvr Objects)</A><BR>
<A HREF="DA_E0042.htm#rectv_draw">Rect (DADrawingSurface Subroutines)</A><BR>
<A HREF="DA_E0093.htm#rectanglev_path2">Rect (DAStatic Functions Relevant to DAPath2 Objects)</A><BR>
<A HREF="DA_E0189.htm#rectangle_path2">rect (Static Methods Relevant to Path2Bvr Objects)</A><BR>
<A HREF="DA_E0023.htm#Rect_Method">Rect Method</A><BR>
<A HREF="DA_E0020.htm#pthRect_Method">Rect Method (Path Control Events)</A><BR>
<A HREF="DA_E0093.htm#rectangleanv_path2">RectAnim</A><BR>
<A HREF="DA_E0040.htm#getRedv_col">Red (DAColor Properties)</A><BR>
<A HREF="DA_E0070.htm#redv_color">Red (DAStatic Properties Relevant to DAColor Objects)</A><BR>
<A HREF="DA_E0166.htm#red_color">red (Static Fields Relevant to ColorBvr Objects)</A><BR>
<A HREF="DA_E0134.htm#registerCallback_dxmevent">registerCallback</A><BR>
<A HREF="DA_E0168.htm#registerErrorAndWarningReceiver_app">registerErrorAndWarningReceiver</A><BR>
<A HREF="DA_E0133.htm#registerErrorAndWarningReceiver_c">registerErrorAndWarningReceiver (DXMCanvas Methods from Viewer Interface)</A><BR>
<A HREF="DA_E0148.htm#regError_modelm">registerErrorAndWarningReceiver (ModelMakerApplet Methods)</A><BR>
<A HREF="DA_E0213.htm#registerErrorAndWarningReceiver_v">registerErrorAndWarningReceiver (Viewer Methods)</A><BR>
<A HREF="DA_E0020.htm#pthRelative_Property">Relative Property</A><BR>
<A HREF="DA_E0127.htm#remove_bvrs">remove</A><BR>
<A HREF="DA_E0133.htm#removeModel_c">removeModel (Java Reference: DXMCanvas Class: DXMCanvas Methods: 1)</A><BR>
<A HREF="DA_E0133.htm#removeModelab_c">removeModel (Java Reference: DXMCanvas Class: DXMCanvas Methods: 2)</A><BR>
<A HREF="DA_E0133.htm#removeNotify_c">removeNotify</A><BR>
<A HREF="DA_E0046.htm#rendercamv_g">Render (DAGeometry Functions)</A><BR>
<A HREF="DA_E0055.htm#renderv_mont">Render (DAMontage Functions)</A><BR>
<A HREF="DA_E0140.htm#rendercam_g">render (Java Reference: GeometryBvr Class: GeometryBvr Methods: 1)</A><BR>
<A HREF="DA_E0140.htm#rendermic_g">render (Java Reference: GeometryBvr Class: GeometryBvr Methods: 2)</A><BR>
<A HREF="DA_E0149.htm#render_mont">render (Java Reference: MontageBvr Class: MontageBvr Methods: 3)</A><BR>
<A HREF="DA_E0046.htm#rendermicv_g">RenderSound</A><BR>
<A HREF="DA_E0124.htm#repeat_beh">repeat (Behavior Methods)</A><BR>
<A HREF="DA_E0037.htm#repeatv_beh">Repeat (DABehavior Functions)</A><BR>
<A HREF="DA_E0020.htm#pthRepeat_Property">Repeat Property (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprRepeat_Property">Repeat Property (Sprite Control Events)</A><BR>
<A HREF="DA_E0124.htm#repeatForever_beh">repeatForever (Behavior Methods)</A><BR>
<A HREF="DA_E0037.htm#repeatForeverv_beh">RepeatForever (DABehavior Functions)</A><BR>
<A HREF="DA_E0050.htm#reportGCv_site">ReportGC</A><BR>
<A HREF="DA_E0042.htm#resetv_draw">Reset</A><BR>
<A HREF="DA_E0133.htm#reshape_c">reshape</A><BR>
<A HREF="da_e0001.htm#Resize_JScript_sampl">Resize JScript sample</A><BR>
<A HREF="DA_E0042.htm#restorev_draw">RestoreGraphicsState</A><BR>
<A HREF="DA_E0074.htm#rightButtonDownv_dxmevent">RightButtonDown (DAStatic Properties Relevant to DAEvent Objects)</A><BR>
<A HREF="DA_E0170.htm#rightButtonDown_dxmevent">rightButtonDown (Static Fields Relevant to DXMEvent Objects)</A><BR>
<A HREF="DA_E0067.htm#rightButtonv_bool">RightButtonState (DAStatic Properties Relevant to DABoolean Objects)</A><BR>
<A HREF="DA_E0163.htm#rightButton_bool">rightButtonState (Static Fields Relevant to BooleanBvr Objects)</A><BR>
<A HREF="DA_E0074.htm#rightButtonUpv_dxmevent">RightButtonUp (DAStatic Properties Relevant to DAEvent Objects)</A><BR>
<A HREF="DA_E0170.htm#rightButtonUp_dxmevent">rightButtonUp (Static Fields Relevant to DXMEvent Objects)</A><BR>
<A HREF="DA_E0197.htm#rotate_xf2">rotate (Static Methods Relevant to Transform2Bvr Objects)</A><BR>
<A HREF="DA_E0199.htm#rotate_xf3">rotate (Static Methods Relevant to Transform3Bvr Objects)</A><BR>
<A HREF="DA_E0023.htm#Rotate_Method">Rotate Method</A><BR>
<A HREF="DA_E0101.htm#rotatev_xf2">Rotate2</A><BR>
<A HREF="DA_E0101.htm#rotateanv_xf2">Rotate2Anim</A><BR>
<A HREF="DA_E0101.htm#rotatedgv_xf2">Rotate2-Degrees</A><BR>
<A HREF="DA_E0101.htm#rotateRatev_xf2">Rotate2Rate</A><BR>
<A HREF="DA_E0101.htm#rotateRatedgv_xf2">Rotate2RateDegrees</A><BR>
<A HREF="DA_E0103.htm#rotatev_xf3">Rotate3</A><BR>
<A HREF="DA_E0103.htm#rotateanv_xf3">Rotate3Anim</A><BR>
<A HREF="DA_E0103.htm#rotatedgv_xf3">Rotate3-Degrees</A><BR>
<A HREF="DA_E0103.htm#rotateRatev_xf3">Rotate3Rate</A><BR>
<A HREF="DA_E0103.htm#rotateRatedgv_xf3">Rotate3RateDegrees</A><BR>
<A HREF="DA_E0197.htm#rotatedg_xf2">rotateDegrees (Static Methods Relevant to Transform2Bvr Objects)</A><BR>
<A HREF="DA_E0199.htm#rotatedg_xf3">rotateDegrees (Static Methods Relevant to Transform3Bvr Objects)</A><BR>
<A HREF="DA_E0197.htm#rotateRate_xf2">rotateRate (Static Methods Relevant to Transform2Bvr Objects)</A><BR>
<A HREF="DA_E0199.htm#rotateRate_xf3">rotateRate (Static Methods Relevant to Transform3Bvr Objects)</A><BR>
<A HREF="DA_E0197.htm#rotateRatedg_xf2">rotateRateDegrees (Static Methods Relevant to Transform2Bvr Objects)</A><BR>
<A HREF="DA_E0199.htm#rotateRatedg_xf3">rotateRateDegrees (Static Methods Relevant to Transform3Bvr Objects)</A><BR>
<A HREF="da_e0001.htm#Rotational_JScript_s">Rotational JScript sample</A><BR>
<A HREF="DA_E0091.htm#roundv_num">Round (DAStatic Functions Relevant to DANumber Objects)</A><BR>
<A HREF="DA_E0187.htm#round_num">round (Static Methods Relevant to NumberBvr Objects)</A><BR>
<A HREF="DA_E0042.htm#roundrectv_draw">RoundRect (DADrawingSurface Subroutines)</A><BR>
<A HREF="DA_E0093.htm#roundrectv_path2">RoundRect (DAStatic Functions Relevant to DAPath2 Objects)</A><BR>
<A HREF="DA_E0189.htm#roundrect_path2">roundRect (Static Methods Relevant to Path2Bvr Objects)</A><BR>
<A HREF="DA_E0023.htm#RoundRect_Method">RoundRect Method</A><BR>
<A HREF="DA_E0093.htm#roundrectanv_path2">RoundRectAnim</A><BR>
<A HREF="DA_E0133.htm#run_c">run</A><BR>
<A HREF="da_e0001.htm#Runners_VBScript_sam">Runners VBScript sample</A><BR>
<A HREF="DA_E0124.htm#runOnce_beh">runOnce (Behavior Methods)</A><BR>
<A HREF="DA_E0037.htm#runOncev_beh">RunOnce (DABehavior Functions)</A><BR>
<P><A HREF="index005.htm">More entries...</A>
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