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<OBJECT ID="DAControl"
STYLE="position:absolute; left:0; top:11;width:702;height:90"
CLASSID="CLSID:B6FFC24C-7E13-11D0-9B47-00C04FC2F51D">
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<!--STYLE="width:702;height:110"-->
<SCRIPT LANGUAGE="JScript">
<!--
// The DirectAnimation library
m = DAControl.PixelLibrary;
/* -- Insert your code here --*/
mediaBase = "art\\";
glowBase = m.importImage(mediaBase + "glow.gif");
xImage = m.importImage(mediaBase + "newtransx.gif");
xImage = xImage.Transform(m.Translate2(-303,0));
//header1 = m.importImage(mediaBase + "header1.gif");
//header1 = header1.Transform(m.Translate2(-301,0));
//header2 = m.importImage(mediaBase + "hdrd3drm.gif");
//header2 = header2.Transform(m.Translate2(-143,0));
//header3 = m.importImage(mediaBase + "header3.gif");
//header3 = header3.Transform(m.Translate2(157,-18));
//background = m.Overlay(header1, m.Overlay( header2, header3));
glowPath1 = m.Polyline( new Array( 295,26, 305,26, 305,50, 310,57, 519,57,
536,40, 536,17, 675,17, 675,23 ) );
glowPath2 = m.PolyLine( new Array( 44,41, 44,25, 52,16, 84,16, 106,16 ) );
glowPath3 = m.PolyLine( new Array( 57,55, 69,55, 78,65, 92,65, 99,58,
99,82, 95,85, 95,93, 132,93, 132,78,
303,78, 315,66, 549,66, 549,17, 675,17,
675,23 ) );
glowPath4 = m.PolyLine( new Array( 29,55, 19,55, 19,31, 38,30, 38,21,
46,16, 106,16 ) );
glowPath5 = m.PolyLine( new Array( 45,62, 45,81, 37,81, 41,85, 46,85,
51,91, 68,91, 66,81, 90,81, 90,65, 94,65, 105,47 ) );
glow1 = glowBase.Transform( moveGlow( glowPath1, 5 ) );
glow2 = glowBase.Transform( moveGlow( glowPath2, 2 ) );
glow3 = glowBase.Transform( moveGlow( glowPath3, 8 ) );
glow4 = glowBase.Transform( moveGlow( glowPath4, 2.5 ) );
glow5 = glowBase.Transform( moveGlow( glowPath5, 2 ) );
finalImg = m.Overlay(xImage, m.Overlay( glow5, m.Overlay( glow4,
m.Overlay( glow3, m.Overlay( glow2, glow1)))));
// set the model, an image, as the model to be displayed
DAControl.Image = finalImg;//m.Overlay(finalImg, background);
// set the background in case of a non-windowless browser (like IE3)
DAControl.BackgroundImage = m.SolidColorImage(m.Blue);
// start the animation
DAControl.Start()
function moveGlow(path, speed) {
imDimX = 702;
imDimY = 120;
coordsXf = m.Translate2(-imDimX/2, -imDimY/2);
path = path.Transform(coordsXf);
return xf = m.FollowPath(path, speed).Repeat(3);
}
//-->
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<FONT FACE="VERDANA,ARIAL,HELVETICA" SIZE=2><TABLE BORDER=0 CELLSPACING="0" CELLPADDING="0" WIDTH="*">
<TR>
<TD ROWSPAN="3" VALIGN="TOP" WIDTH="*">
<IMG SRC="art/header1.gif" WIDTH="107" HEIGHT="110" BORDER=0 ALT="DirectAnimation Animated Header --Index"></TD>
<TD ROWSPAN="2" VALIGN="TOP" WIDTH="217">
<IMG SRC="art/hdrdanim.gif" WIDTH="210" HEIGHT="110" BORDER=0 ALT="DirectAnimation Animated Header --Index"></TD><TD VALIGN="TOP" WIDTH="383"><IMG SRC="art/header3.gif" WIDTH="383" HEIGHT="95" BORDER=0 ALT="*">
</TD>
<TD VALIGN="TOP" WIDTH="100%">
<IMG SRC="art/spacer1.gif" WIDTH="100%" HEIGHT="94" BORDER=0 ALT="Microsoft DirectAnimation SDK">
</TD>
</TR><TR><TD VALIGN="TOP"><PRE><FONT FACE="VERDANA,ARIAL,HELVETICA" SIZE="1">
</FONT></PRE></TD></TR><TR><TD></TD></TR></TABLE>
<BLOCKQUOTE STYLE="margin:15pt">
<H2>Index</H2>
<P>
<A HREF="index.htm#A"><B>A</B></A>&nbsp;<A HREF="index.htm#B"><B>B</B></A>&nbsp;<A HREF="index.htm#C"><B>C</B></A>&nbsp;<A HREF="index001.htm#D"><B>D</B></A>&nbsp;<A HREF="index001.htm#E"><B>E</B></A>&nbsp;<A HREF="index001.htm#F"><B>F</B></A>&nbsp;<A HREF="index002.htm#G"><B>G</B></A>&nbsp;<A HREF="index002.htm#H"><B>H</B></A>&nbsp;<A HREF="index002.htm#I"><B>I</B></A>&nbsp;<A HREF="index002.htm#J"><B>J</B></A>&nbsp;<A HREF="index002.htm#K"><B>K</B></A>&nbsp;<A HREF="index002.htm#L"><B>L</B></A>&nbsp;<A HREF="index003.htm#M"><B>M</B></A>&nbsp;<A HREF="index003.htm#N"><B>N</B></A>&nbsp;<A HREF="index003.htm#O"><B>O</B></A>&nbsp;<A HREF="index004.htm#P"><B>P</B></A>&nbsp;<A HREF="index004.htm#R"><B>R</B></A>&nbsp;<A HREF="index005.htm#S"><B>S</B></A>&nbsp;<A HREF="index005.htm#T"><B>T</B></A>&nbsp;<A HREF="index006.htm#U"><B>U</B></A>&nbsp;<A HREF="index006.htm#V"><B>V</B></A>&nbsp;<A HREF="index006.htm#W"><B>W</B></A>&nbsp;<A HREF="index006.htm#X"><B>X</B></A>&nbsp;<A HREF="index006.htm#Y"><B>Y</B></A>&nbsp;<A HREF="index006.htm#Z"><B>Z</B></A>&nbsp;</P>
<A NAME="U"><H2>U</H2></A>
<P>
<A HREF="DA_E0045.htm#underlinev_fontstyle">Underline (DAFontStyle Functions)</A><BR>
<A HREF="DA_E0139.htm#underline_fontstyle">underline (FontStyleBvr Methods)</A><BR>
<A HREF="DA_E0046.htm#undetectablev_g">Undetectable (DAGeometry Functions)</A><BR>
<A HREF="DA_E0047.htm#undetectablev_i">Undetectable (DAImage Functions)</A><BR>
<A HREF="DA_E0140.htm#undetectable_g">undetectable (GeometryBvr Methods)</A><BR>
<A HREF="DA_E0141.htm#undetectable_i">undetectable (ImageBvr Methods)</A><BR>
<A HREF="DA_E0064.htm#uninitv_array">UninitializedArray</A><BR>
<A HREF="DA_E0105.htm#uninitv_tuple">UninitializedTuple</A><BR>
<A HREF="DA_E0174.htm#union_g">union (Static Methods Relevant to GeometryBvr Objects)</A><BR>
<A HREF="DA_E0180.htm#union_matte">union (Static Methods Relevant to MatteBvr Objects)</A><BR>
<A HREF="DA_E0185.htm#union_mont">union (Static Methods Relevant to MontageBvr Objects)</A><BR>
<A HREF="da_e0001.htm#Union_Java_sample">Union Java sample</A><BR>
<A HREF="DA_E0174.htm#unionarray_g">unionArray</A><BR>
<A HREF="DA_E0078.htm#unionv_g">UnionGeometry</A><BR>
<A HREF="DA_E0078.htm#uniongav_g">UnionGeometryArray</A><BR>
<A HREF="DA_E0084.htm#unionv_matte">UnionMatte</A><BR>
<A HREF="DA_E0089.htm#unionv_mont">UnionMontage</A><BR>
<A HREF="DA_E0028.htm#Units">Units</A><BR>
<A HREF="DA_E0169.htm#unregisterCallback_dxmevent">unregisterCallback</A><BR>
<A HREF="DA_E0065.htm#untilv_beh">Until (DAStatic Functions Relevant to DABehavior Objects)</A><BR>
<A HREF="DA_E0161.htm#until_beh">until (Static Methods Relevant to Behavior Objects)</A><BR>
<A HREF="DA_E0065.htm#until2v_beh">UntilEx (DAStatic Functions Relevant to DABehavior Objects)</A><BR>
<A HREF="DA_E0161.htm#until2_beh">untilEx (Static Methods Relevant to Behavior Objects)</A><BR>
<A HREF="DA_E0210.htm">UntilNotifier Interface</A><BR>
<A HREF="DA_E0161.htm#untilNotify_beh">untilNotify</A><BR>
<A HREF="DA_E0133.htm#update_c">update</A><BR>
<A HREF="DA_E0117.htm#updatev_control">UpdateInterval</A><BR>
<A HREF="DA_E0022.htm#sprUseColorKey_Property">UseColorKey Property</A><BR>
<A HREF="da_e0001.htm#Using_AFCMenus_Java_">Using_AFCMenus Java sample</A><BR>
<A HREF="da_e0001.htm#Using_AFCScrollBar_J">Using_AFCScrollBar Java sample</A><BR>
<A HREF="da_e0001.htm#Using_VBScript_Java_">Using_VBScript Java sample</A><BR>
<A NAME="V"><H2>V</H2></A>
<P>
<A HREF="da_e0001.htm#VCR_Java_sample">VCR Java sample</A><BR>
<A HREF="DA_E0277.htm#vector">vector</A><BR>
<A HREF="DA_E0106.htm#vector2v_v2">Vector2 (DAStatic Functions Relevant to DAVector2 Objects)</A><BR>
<A HREF="DA_E0202.htm#vector2_v2">vector2 (Static Methods Relevant to Vector2Bvr Objects)</A><BR>
<A HREF="DA_E0106.htm#vector2anv_v2">Vector2Anim</A><BR>
<A HREF="DA_E0106.htm#bSplinev_v2">Vector2BSpline</A><BR>
<A HREF="DA_E0211.htm">Vector2Bvr Class</A><BR>
<A HREF="DA_E0106.htm#vector2Polarv_v2">Vector2Polar (DAStatic Functions Relevant to DAVector2 Objects)</A><BR>
<A HREF="DA_E0202.htm#vector2Polar_v2">vector2Polar (Static Methods Relevant to Vector2Bvr Objects)</A><BR>
<A HREF="DA_E0106.htm#vector2Polaranv_v2">Vector2PolarAnim</A><BR>
<A HREF="DA_E0106.htm#vector2Polardgv_v2">Vector2PolarDegrees (DAStatic Functions Relevant to DAVector2 Objects)</A><BR>
<A HREF="DA_E0202.htm#vector2Polardg_v2">vector2PolarDegrees (Static Methods Relevant to Vector2Bvr Objects)</A><BR>
<A HREF="DA_E0108.htm#vector3v_v3">Vector3 (DAStatic Functions Relevant to DAVector3 Objects)</A><BR>
<A HREF="DA_E0204.htm#vector3_v3">vector3 (Static Methods Relevant to Vector3Bvr Objects)</A><BR>
<A HREF="DA_E0108.htm#vector3anv_v3">Vector3Anim</A><BR>
<A HREF="DA_E0108.htm#bSplinev_v3">Vector3BSpline</A><BR>
<A HREF="DA_E0212.htm">Vector3Bvr Class</A><BR>
<A HREF="DA_E0116.htm#gscxyv_v3">vector3Obj.SphericalCoordXYAngle</A><BR>
<A HREF="DA_E0108.htm#vector3Sphericalv_v3">Vector3Spherical (DAStatic Functions Relevant to DAVector3 Objects)</A><BR>
<A HREF="DA_E0204.htm#vector3Spherical_v3">vector3Spherical (Static Methods Relevant to Vector3Bvr Objects)</A><BR>
<A HREF="DA_E0108.htm#vector3Sphericalanv_v3">Vector3SphericalAnim</A><BR>
<A HREF="DA_E0088.htm#getVersionStringv_misc">VersionString</A><BR>
<A HREF="DA_E0042.htm#vertscv_draw">VerticalFillScale</A><BR>
<A HREF="DA_E0213.htm">Viewer Interface</A><BR>
<A HREF="DA_E0117.htm#visiblev_control">Visible</A><BR>
<A NAME="W"><H2>W</H2></A>
<P>
<A HREF="da_e0001.htm#WebVCR_JScript_sampl">WebVCR JScript sample</A><BR>
<A HREF="DA_E0045.htm#weightv_fontstyle">Weight (DAFontStyle Functions)</A><BR>
<A HREF="DA_E0139.htm#weight_fontstyle">weight (FontStyleBvr Methods)</A><BR>
<A HREF="DA_E0045.htm#weightanimv_fontstyle">WeightAnim</A><BR>
<A HREF="DA_E0117.htm#whatv_control">WhatsThisHelpID</A><BR>
<A HREF="DA_E0070.htm#whitev_color">White (DAStatic Properties Relevant to DAColor Objects)</A><BR>
<A HREF="DA_E0166.htm#white_color">white (Static Fields Relevant to ColorBvr Objects)</A><BR>
<A HREF="DA_E0052.htm#lineWidthStylev_line">Width (DALineStyle Functions)</A><BR>
<A HREF="DA_E0117.htm#widthv_control">Width (DAViewerControl Properties)</A><BR>
<A HREF="DA_E0143.htm#lineWidthStyle_line">width (LineStyleBvr Methods)</A><BR>
<A HREF="DA_E0052.htm#lineWidthStyleanv_line">WidthAnim</A><BR>
<A HREF="DA_E0025.htm">Windows Metafile to Structured Graphics Converter</A><BR>
<A NAME="X"><H2>X</H2></A>
<P>
<A HREF="DA_E0060.htm#getXv_pt2">X (DAPoint2 Properties)</A><BR>
<A HREF="DA_E0061.htm#getXv_pt3">X (DAPoint3 Properties)</A><BR>
<A HREF="DA_E0115.htm#getXv_v2">X (DAVector2 Properties)</A><BR>
<A HREF="DA_E0116.htm#getXv_v3">X (DAVector3 Properties)</A><BR>
<A HREF="DA_E0197.htm#xShear_xf2">xShear (Static Methods Relevant to Transform2Bvr Objects)</A><BR>
<A HREF="DA_E0199.htm#xShear_xf3">xShear (Static Methods Relevant to Transform3Bvr Objects)</A><BR>
<A HREF="DA_E0101.htm#xShearv_xf2">XShear2</A><BR>
<A HREF="DA_E0101.htm#xShearanv_xf2">XShear2Anim</A><BR>
<A HREF="DA_E0101.htm#xShearRatev_xf2">XShear2Rate</A><BR>
<A HREF="DA_E0103.htm#xShearv_xf3">XShear3</A><BR>
<A HREF="DA_E0103.htm#xShearanv_xf3">XShear3Anim</A><BR>
<A HREF="DA_E0103.htm#xShearRatev_xf3">XShear3Rate</A><BR>
<A HREF="DA_E0197.htm#xShearRate_xf2">xShearRate (Static Methods Relevant to Transform2Bvr Objects)</A><BR>
<A HREF="DA_E0199.htm#xShearRate_xf3">xShearRate (Static Methods Relevant to Transform3Bvr Objects)</A><BR>
<A HREF="DA_E0107.htm#xVector2v_v2">XVector2 (DAStatic Properties Relevant to DAVector2 Objects)</A><BR>
<A HREF="DA_E0203.htm#xVector2_v2">xVector2 (Static Fields Relevant to Vector2Bvr Objects)</A><BR>
<A HREF="DA_E0109.htm#xVector3v_v3">XVector3 (DAStatic Properties Relevant to DAVector3 Objects)</A><BR>
<A HREF="DA_E0205.htm#xVector3_v3">xVector3 (Static Fields Relevant to Vector3Bvr Objects)</A><BR>
<A NAME="Y"><H2>Y</H2></A>
<P>
<A HREF="DA_E0060.htm#getYv_pt2">Y (DAPoint2 Properties)</A><BR>
<A HREF="DA_E0061.htm#getYv_pt3">Y (DAPoint3 Properties)</A><BR>
<A HREF="DA_E0115.htm#getYv_v2">Y (DAVector2 Properties)</A><BR>
<A HREF="DA_E0116.htm#getYv_v3">Y (DAVector3 Properties)</A><BR>
<A HREF="DA_E0070.htm#yellowv_color">Yellow (DAStatic Properties Relevant to DAColor Objects)</A><BR>
<A HREF="DA_E0166.htm#yellow_color">yellow (Static Fields Relevant to ColorBvr Objects)</A><BR>
<A HREF="da_e0001.htm#Yoyo_DirectAnimation">Yoyo DirectAnimation control sample</A><BR>
<A HREF="DA_E0197.htm#yShear_xf2">yShear (Static Methods Relevant to Transform2Bvr Objects)</A><BR>
<A HREF="DA_E0199.htm#yShear_xf3">yShear (Static Methods Relevant to Transform3Bvr Objects)</A><BR>
<A HREF="DA_E0101.htm#yShearv_xf2">YShear2</A><BR>
<A HREF="DA_E0101.htm#yShearanv_xf2">YShear2Anim</A><BR>
<A HREF="DA_E0101.htm#yShearRatev_xf2">YShear2Rate</A><BR>
<A HREF="DA_E0103.htm#yShearv_xf3">YShear3</A><BR>
<A HREF="DA_E0103.htm#yShearanv_xf3">YShear3Anim</A><BR>
<A HREF="DA_E0103.htm#yShearRatev_xf3">YShear3Rate</A><BR>
<A HREF="DA_E0197.htm#yShearRate_xf2">yShearRate (Static Methods Relevant to Transform2Bvr Objects)</A><BR>
<A HREF="DA_E0199.htm#yShearRate_xf3">yShearRate (Static Methods Relevant to Transform3Bvr Objects)</A><BR>
<A HREF="DA_E0107.htm#yVector2v_v2">YVector2 (DAStatic Properties Relevant to DAVector2 Objects)</A><BR>
<A HREF="DA_E0203.htm#yVector2_v2">yVector2 (Static Fields Relevant to Vector2Bvr Objects)</A><BR>
<A HREF="DA_E0109.htm#yVector3v_v3">YVector3 (DAStatic Properties Relevant to DAVector3 Objects)</A><BR>
<A HREF="DA_E0205.htm#yVector3_v3">yVector3 (Static Fields Relevant to Vector3Bvr Objects)</A><BR>
<A NAME="Z"><H2>Z</H2></A>
<P>
<A HREF="DA_E0061.htm#getZv_pt3">Z (DAPoint3 Properties)</A><BR>
<A HREF="DA_E0116.htm#getZv_v3">Z (DAVector3 Properties)</A><BR>
<A HREF="DA_E0107.htm#zeroVector2v_v2">ZeroVector2 (DAStatic Properties Relevant to DAVector2 Objects)</A><BR>
<A HREF="DA_E0203.htm#zeroVector2_v2">zeroVector2 (Static Fields Relevant to Vector2Bvr Objects)</A><BR>
<A HREF="DA_E0109.htm#zeroVector3v_v3">ZeroVector3 (DAStatic Properties Relevant to DAVector3 Objects)</A><BR>
<A HREF="DA_E0205.htm#zeroVector3_v3">zeroVector3 (Static Fields Relevant to Vector3Bvr Objects)</A><BR>
<A HREF="DA_E0117.htm#zv_control">ZOrder</A><BR>
<A HREF="DA_E0199.htm#zShear_xf3">zShear</A><BR>
<A HREF="DA_E0103.htm#zShearv_xf3">ZShear3</A><BR>
<A HREF="DA_E0103.htm#zShearanv_xf3">ZShear3Anim</A><BR>
<A HREF="DA_E0103.htm#zShearRatev_xf3">ZShear3Rate</A><BR>
<A HREF="DA_E0199.htm#zShearRate_xf3">zShearRate</A><BR>
<A HREF="DA_E0109.htm#zVector3v_v3">ZVector3 (DAStatic Properties Relevant to DAVector3 Objects)</A><BR>
<A HREF="DA_E0205.htm#zVector3_v3">zVector3 (Static Fields Relevant to Vector3Bvr Objects)</A><BR>
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