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xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh object0 {
30;
-4.032391;4.899019;-39.505329;,
-4.032526;4.890853;-38.005283;,
-4.032526;-4.857732;-38.058346;,
-4.032391;4.899019;-39.505329;,
-4.032526;-4.857732;-38.058346;,
-4.032391;-4.849567;-39.558392;,
3.967700;4.899018;-39.504601;,
3.967564;4.890852;-38.004555;,
-4.032527;4.890852;-38.005283;,
3.967700;4.899018;-39.504601;,
-4.032527;4.890852;-38.005283;,
-4.032391;4.899018;-39.505329;,
-4.032391;-4.849567;-39.558392;,
-4.032527;-4.857732;-38.058346;,
3.967564;-4.857732;-38.057617;,
-4.032391;-4.849567;-39.558392;,
3.967564;-4.857732;-38.057617;,
3.967700;-4.849567;-39.557663;,
3.967700;-4.849567;-39.557663;,
3.967564;-4.857732;-38.057617;,
3.967564;4.890852;-38.004555;,
3.967700;-4.849567;-39.557663;,
3.967564;4.890852;-38.004555;,
3.967700;4.899018;-39.504601;,
3.967531;-4.857710;-38.057674;,
-4.032492;-4.857680;-38.058403;,
-4.032513;4.890810;-38.005341;,
3.967531;-4.857710;-38.057674;,
-4.032513;4.890810;-38.005341;,
3.967509;4.890807;-38.004612;;
10;
3;2,1,0;,
3;5,4,3;,
3;8,7,6;,
3;11,10,9;,
3;14,13,12;,
3;17,16,15;,
3;20,19,18;,
3;23,22,21;,
3;26,25,24;,
3;29,28,27;;
MeshMaterialList {
5;
10;
0;,
0;,
1;,
1;,
2;,
2;,
3;,
3;,
4;,
4;;
Material {
0.498039;0.498039;0.498039;1.0;;
1.0;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"../image/box_top.gif";
} #TextureFilename
} # Material
Material {
0.498039;0.498039;0.498039;1.0;;
1.0;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"../image/box_top.gif";
} #TextureFilename
} # Material
Material {
0.498039;0.498039;0.498039;1.0;;
1.0;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"../image/box_top.gif";
} #TextureFilename
} # Material
Material {
0.498039;0.498039;0.498039;1.0;;
1.0;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"../image/box_top.gif";
} #TextureFilename
} # Material
Material {
0.698039;0.698039;0.698039;1.0;;
1.0;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"../image/box_boxart.gif";
} #TextureFilename
} # Material
} # MeshMaterialList
MeshNormals {
10;
-1.000000;0.000000;-0.000090;,
-1.000000;0.000000;-0.000090;,
0.000000;0.999985;0.005443;,
0.000000;0.999985;0.005443;,
0.000000;-0.999985;-0.005443;,
0.000000;-0.999985;-0.005443;,
1.000000;0.000000;0.000091;,
1.000000;0.000000;0.000091;,
-0.000091;-0.005443;0.999985;,
-0.000091;-0.005443;0.999985;;
10;
3;0,0,0;,
3;1,1,1;,
3;2,2,2;,
3;3,3,3;,
3;4,4,4;,
3;5,5,5;,
3;6,6,6;,
3;7,7,7;,
3;8,8,8;,
3;9,9,9;;
} # MeshNormals
MeshTextureCoords {
30;
0.000000;1.000000;,
0.000000;0.000000;,
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
1.000000;1.000000;,
0.000000;1.000000;,
0.000000;0.000000;,
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
1.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
1.000000;1.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
1.000000;1.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
0.000000;1.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
0.999997;0.999997;,
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
0.000003;0.000000;;
} # MeshTextureCoords
} # Mesh