You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

421 lines
6.8 KiB

xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh object0 {
66;
-1.000000;-1.000000;0.000000;,
-1.000000;-0.600000;0.000000;,
-1.000000;-0.200000;0.000000;,
-1.000000;0.200000;0.000000;,
-1.000000;0.600000;0.000000;,
-1.000000;1.000000;0.000000;,
-0.800000;-1.000000;0.000000;,
-0.800000;-0.600000;0.000000;,
-0.800000;-0.200000;0.000000;,
-0.800000;0.200000;0.000000;,
-0.800000;0.600000;0.000000;,
-0.800000;1.000000;0.000000;,
-0.600000;-1.000000;0.000000;,
-0.600000;-0.600000;0.000000;,
-0.600000;-0.200000;0.000000;,
-0.600000;0.200000;0.000000;,
-0.600000;0.600000;0.000000;,
-0.600000;1.000000;0.000000;,
-0.400000;-1.000000;0.000000;,
-0.400000;-0.600000;0.000000;,
-0.400000;-0.200000;0.000000;,
-0.400000;0.200000;0.000000;,
-0.400000;0.600000;0.000000;,
-0.400000;1.000000;0.000000;,
-0.200000;-1.000000;0.000000;,
-0.200000;-0.600000;0.000000;,
-0.200000;-0.200000;0.000000;,
-0.200000;0.200000;0.000000;,
-0.200000;0.600000;0.000000;,
-0.200000;1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-0.600000;0.000000;,
0.000000;-0.200000;0.000000;,
0.000000;0.200000;0.000000;,
0.000000;0.600000;0.000000;,
0.000000;1.000000;0.000000;,
0.200000;-1.000000;0.000000;,
0.200000;-0.600000;0.000000;,
0.200000;-0.200000;0.000000;,
0.200000;0.200000;0.000000;,
0.200000;0.600000;0.000000;,
0.200000;1.000000;0.000000;,
0.400000;-1.000000;0.000000;,
0.400000;-0.600000;0.000000;,
0.400000;-0.200000;0.000000;,
0.400000;0.200000;0.000000;,
0.400000;0.600000;0.000000;,
0.400000;1.000000;0.000000;,
0.600000;-1.000000;0.000000;,
0.600000;-0.600000;0.000000;,
0.600000;-0.200000;0.000000;,
0.600000;0.200000;0.000000;,
0.600000;0.600000;0.000000;,
0.600000;1.000000;0.000000;,
0.800000;-1.000000;0.000000;,
0.800000;-0.600000;0.000000;,
0.800000;-0.200000;0.000000;,
0.800000;0.200000;0.000000;,
0.800000;0.600000;0.000000;,
0.800000;1.000000;0.000000;,
1.000000;-1.000000;0.000000;,
1.000000;-0.600000;0.000000;,
1.000000;-0.200000;0.000000;,
1.000000;0.200000;0.000000;,
1.000000;0.600000;0.000000;,
1.000000;1.000000;0.000000;;
100;
3;0,7,6;,
3;0,1,7;,
3;1,8,7;,
3;1,2,8;,
3;2,9,8;,
3;2,3,9;,
3;3,10,9;,
3;3,4,10;,
3;4,11,10;,
3;4,5,11;,
3;6,13,12;,
3;6,7,13;,
3;7,14,13;,
3;7,8,14;,
3;8,15,14;,
3;8,9,15;,
3;9,16,15;,
3;9,10,16;,
3;10,17,16;,
3;10,11,17;,
3;12,19,18;,
3;12,13,19;,
3;13,20,19;,
3;13,14,20;,
3;14,21,20;,
3;14,15,21;,
3;15,22,21;,
3;15,16,22;,
3;16,23,22;,
3;16,17,23;,
3;18,25,24;,
3;18,19,25;,
3;19,26,25;,
3;19,20,26;,
3;20,27,26;,
3;20,21,27;,
3;21,28,27;,
3;21,22,28;,
3;22,29,28;,
3;22,23,29;,
3;24,31,30;,
3;24,25,31;,
3;25,32,31;,
3;25,26,32;,
3;26,33,32;,
3;26,27,33;,
3;27,34,33;,
3;27,28,34;,
3;28,35,34;,
3;28,29,35;,
3;30,37,36;,
3;30,31,37;,
3;31,38,37;,
3;31,32,38;,
3;32,39,38;,
3;32,33,39;,
3;33,40,39;,
3;33,34,40;,
3;34,41,40;,
3;34,35,41;,
3;36,43,42;,
3;36,37,43;,
3;37,44,43;,
3;37,38,44;,
3;38,45,44;,
3;38,39,45;,
3;39,46,45;,
3;39,40,46;,
3;40,47,46;,
3;40,41,47;,
3;42,49,48;,
3;42,43,49;,
3;43,50,49;,
3;43,44,50;,
3;44,51,50;,
3;44,45,51;,
3;45,52,51;,
3;45,46,52;,
3;46,53,52;,
3;46,47,53;,
3;48,55,54;,
3;48,49,55;,
3;49,56,55;,
3;49,50,56;,
3;50,57,56;,
3;50,51,57;,
3;51,58,57;,
3;51,52,58;,
3;52,59,58;,
3;52,53,59;,
3;54,61,60;,
3;54,55,61;,
3;55,62,61;,
3;55,56,62;,
3;56,63,62;,
3;56,57,63;,
3;57,64,63;,
3;57,58,64;,
3;58,65,64;,
3;58,59,65;;
MeshNormals {
1;
0.000000;0.000000;-1.000000;;
100;
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;,
3;0,0,0;;
} # MeshNormals
} # Mesh