You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

366 lines
20 KiB

<HTML>
<HEAD><TITLE>Index</TITLE>
<STYLE>
<!--
.cpslug {color: blue; text-decoration: none}
-->
</STYLE>
<META NAME="MS-HKWD" CONTENT="Index">
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; CHARSET=iso8859-1">
<META NAME="MS.LOCALE" CONTENT="EN-US">
<META NAME="ROBOTS" CONTENT="noindex">
<!-- SNIFF_START -->
<SCRIPT LANGUAGE="JAVASCRIPT">
//<!--
var g_isIE = false, g_isNav = false, g_iMaj = 0, g_sPlat = "";
// -->
</SCRIPT>
<SCRIPT SRC="ver.js"></SCRIPT>
<SCRIPT DEFER SRC="common.js"></SCRIPT>
<SCRIPT DEFER>
//<!--
function InitPage()
{
if (g_isIE && g_iMaj >= 4)
{
SetTOC();
}
}
//-->
</SCRIPT>
<!-- STYLE_START -->
<SCRIPT LANGUAGE="JAVASCRIPT">
//<!--
var sVR = '' // Set root for the style sheet
var sCSS = '<LINK REL="stylesheet" HREF="' + sVR;
if(g_isIE)
{
if (g_iMaj >= 4) // For MSIE 4.0 or later
{
sCSS += 'basicSDKIE4';
if (g_sPlat == "Win") // Windows only for now
{
document.createStyleSheet(sVR + 'advSDKIE4.css');
}
}
else // For MSIE 3.0 or earlier
{
sCSS += 'basicSDKIE3';
}
}
else if (g_isNav) // For all Nav versions
{
sCSS += 'basicSDKNAV';
}
else
{
sCSS += 'basicSDKIE3'; // default to IE3 sheet
}
sCSS += (sCSS == '' ? '' : '.css" TYPE="text/css">');
document.write(sCSS);
//-->
</SCRIPT>
<!-- STYLE_END -->
</HEAD>
<BODY onload="InitPage()" TOPMARGIN=0 LEFTMARGIN=0 BGPROPERTIES="FIXED" BGCOLOR="#FFFFFF" LINK="#000000" VLINK="#808080" ALINK="#000000">
<OBJECT ID="DAControl"
STYLE="position:absolute; left:0; top:11;width:702;height:90"
CLASSID="CLSID:B6FFC24C-7E13-11D0-9B47-00C04FC2F51D">
</OBJECT>
<!--STYLE="width:702;height:110"-->
<SCRIPT LANGUAGE="JScript">
<!--
// The DirectAnimation library
m = DAControl.PixelLibrary;
/* -- Insert your code here --*/
mediaBase = "art\\";
glowBase = m.importImage(mediaBase + "glow.gif");
xImage = m.importImage(mediaBase + "newtransx.gif");
xImage = xImage.Transform(m.Translate2(-303,0));
//header1 = m.importImage(mediaBase + "header1.gif");
//header1 = header1.Transform(m.Translate2(-301,0));
//header2 = m.importImage(mediaBase + "hdrd3drm.gif");
//header2 = header2.Transform(m.Translate2(-143,0));
//header3 = m.importImage(mediaBase + "header3.gif");
//header3 = header3.Transform(m.Translate2(157,-18));
//background = m.Overlay(header1, m.Overlay( header2, header3));
glowPath1 = m.Polyline( new Array( 295,26, 305,26, 305,50, 310,57, 519,57,
536,40, 536,17, 675,17, 675,23 ) );
glowPath2 = m.PolyLine( new Array( 44,41, 44,25, 52,16, 84,16, 106,16 ) );
glowPath3 = m.PolyLine( new Array( 57,55, 69,55, 78,65, 92,65, 99,58,
99,82, 95,85, 95,93, 132,93, 132,78,
303,78, 315,66, 549,66, 549,17, 675,17,
675,23 ) );
glowPath4 = m.PolyLine( new Array( 29,55, 19,55, 19,31, 38,30, 38,21,
46,16, 106,16 ) );
glowPath5 = m.PolyLine( new Array( 45,62, 45,81, 37,81, 41,85, 46,85,
51,91, 68,91, 66,81, 90,81, 90,65, 94,65, 105,47 ) );
glow1 = glowBase.Transform( moveGlow( glowPath1, 5 ) );
glow2 = glowBase.Transform( moveGlow( glowPath2, 2 ) );
glow3 = glowBase.Transform( moveGlow( glowPath3, 8 ) );
glow4 = glowBase.Transform( moveGlow( glowPath4, 2.5 ) );
glow5 = glowBase.Transform( moveGlow( glowPath5, 2 ) );
finalImg = m.Overlay(xImage, m.Overlay( glow5, m.Overlay( glow4,
m.Overlay( glow3, m.Overlay( glow2, glow1)))));
// set the model, an image, as the model to be displayed
DAControl.Image = finalImg;//m.Overlay(finalImg, background);
// set the background in case of a non-windowless browser (like IE3)
DAControl.BackgroundImage = m.SolidColorImage(m.Blue);
// start the animation
DAControl.Start()
function moveGlow(path, speed) {
imDimX = 702;
imDimY = 120;
coordsXf = m.Translate2(-imDimX/2, -imDimY/2);
path = path.Transform(coordsXf);
return xf = m.FollowPath(path, speed).Repeat(3);
}
//-->
</SCRIPT>
<A NAME="pagetop"></A>
<FONT FACE="VERDANA,ARIAL,HELVETICA" SIZE=2><TABLE BORDER=0 CELLSPACING="0" CELLPADDING="0" WIDTH="*">
<TR>
<TD ROWSPAN="3" VALIGN="TOP" WIDTH="*">
<IMG SRC="art/header1.gif" WIDTH="107" HEIGHT="110" BORDER=0 ALT="DirectAnimation Animated Header --Index"></TD>
<TD ROWSPAN="2" VALIGN="TOP" WIDTH="217">
<IMG SRC="art/hdrdanim.gif" WIDTH="210" HEIGHT="110" BORDER=0 ALT="DirectAnimation Animated Header --Index"></TD><TD VALIGN="TOP" WIDTH="383"><IMG SRC="art/header3.gif" WIDTH="383" HEIGHT="95" BORDER=0 ALT="*">
</TD>
<TD VALIGN="TOP" WIDTH="100%">
<IMG SRC="art/spacer1.gif" WIDTH="100%" HEIGHT="94" BORDER=0 ALT="Microsoft DirectAnimation SDK">
</TD>
</TR><TR><TD VALIGN="TOP"><PRE><FONT FACE="VERDANA,ARIAL,HELVETICA" SIZE="1">
</FONT></PRE></TD></TR><TR><TD></TD></TR></TABLE>
<BLOCKQUOTE STYLE="margin:15pt">
<H2>Index</H2>
<P>
<A HREF="index.htm#A"><B>A</B></A>&nbsp;<A HREF="index.htm#B"><B>B</B></A>&nbsp;<A HREF="index.htm#C"><B>C</B></A>&nbsp;<A HREF="index001.htm#D"><B>D</B></A>&nbsp;<A HREF="index001.htm#E"><B>E</B></A>&nbsp;<A HREF="index001.htm#F"><B>F</B></A>&nbsp;<A HREF="index002.htm#G"><B>G</B></A>&nbsp;<A HREF="index002.htm#H"><B>H</B></A>&nbsp;<A HREF="index002.htm#I"><B>I</B></A>&nbsp;<A HREF="index002.htm#J"><B>J</B></A>&nbsp;<A HREF="index002.htm#K"><B>K</B></A>&nbsp;<A HREF="index002.htm#L"><B>L</B></A>&nbsp;<A HREF="index003.htm#M"><B>M</B></A>&nbsp;<A HREF="index003.htm#N"><B>N</B></A>&nbsp;<A HREF="index003.htm#O"><B>O</B></A>&nbsp;<A HREF="index004.htm#P"><B>P</B></A>&nbsp;<A HREF="index004.htm#R"><B>R</B></A>&nbsp;<A HREF="index005.htm#S"><B>S</B></A>&nbsp;<A HREF="index005.htm#T"><B>T</B></A>&nbsp;<A HREF="index006.htm#U"><B>U</B></A>&nbsp;<A HREF="index006.htm#V"><B>V</B></A>&nbsp;<A HREF="index006.htm#W"><B>W</B></A>&nbsp;<A HREF="index006.htm#X"><B>X</B></A>&nbsp;<A HREF="index006.htm#Y"><B>Y</B></A>&nbsp;<A HREF="index006.htm#Z"><B>Z</B></A>&nbsp;</P>
<A NAME="M"><H2>M</H2></A>
<P>
<A HREF="DA_E0070.htm#magentav_color">Magenta (DAStatic Properties Relevant to DAColor Objects)</A><BR>
<A HREF="DA_E0166.htm#magenta_color">magenta (Static Fields Relevant to ColorBvr Objects)</A><BR>
<A HREF="da_e0001.htm#Magnify_Java_sample">Magnify Java sample</A><BR>
<A HREF="DA_E0047.htm#mapToUnitSquarev_i">MapToUnitSquare (DAImage Functions)</A><BR>
<A HREF="DA_E0141.htm#mapToUnitSquare_i">mapToUnitSquare (ImageBvr Methods)</A><BR>
<A HREF="DA_E0070.htm#maroonv_color">Maroon (DAStatic Properties Relevant to DAColor Objects)</A><BR>
<A HREF="DA_E0166.htm#maroon_color">maroon (Static Fields Relevant to ColorBvr Objects)</A><BR>
<A HREF="DA_E0144.htm">MatteBvr Class</A><BR>
<A HREF="DA_E0035.htm#getMaxv_bb2">Max (DABbox2 Properties)</A><BR>
<A HREF="DA_E0036.htm#getMaxv_pt3">Max (DABbox3 Properties)</A><BR>
<A HREF="DA_E0022.htm#sprMaximumRate_Property">MaximumRate Property</A><BR>
<A HREF="da_e0001.htm#Mega_DirectAnimation">Mega DirectAnimation control sample</A><BR>
<A HREF="DA_E0088.htm#meterv_misc">Meter (Miscellaneous DAStatic Properties)</A><BR>
<A HREF="DA_E0184.htm#meter_misc">meter (Static Fields (Miscellaneous))</A><BR>
<A HREF="DA_E0028.htm#Meter_Based_Space">Meter-Based Space</A><BR>
<A HREF="da_e0001.htm#MeterCoords_JScript_">MeterCoords JScript sample</A><BR>
<A HREF="DA_E0117.htm#meterv_control">MeterLibrary</A><BR>
<A HREF="DA_E0214.htm#MicrophoneBvr">MicrophoneBvr</A><BR>
<A HREF="DA_E0145.htm">MicrophoneBvr Class</A><BR>
<A HREF="DA_E0035.htm#getMinv_bb2">Min (DABbox2 Properties)</A><BR>
<A HREF="DA_E0036.htm#getMinv_pt3">Min (DABbox3 Properties)</A><BR>
<A HREF="DA_E0087.htm">Miscellaneous DAStatic Functions</A><BR>
<A HREF="DA_E0088.htm">Miscellaneous DAStatic Properties</A><BR>
<A HREF="DA_E0098.htm#mixv_snd">Mix (DAStatic Functions Relevant to DASound Objects)</A><BR>
<A HREF="DA_E0194.htm#mix_snd">mix (Static Methods Relevant to SoundBvr Objects)</A><BR>
<A HREF="DA_E0098.htm#mixav_snd">MixArray (DAStatic Functions Relevant to DASound Objects)</A><BR>
<A HREF="DA_E0194.htm#mixa_snd">mixArray (Static Methods Relevant to SoundBvr Objects)</A><BR>
<A HREF="DA_E0088.htm#mmv_misc">Mm (Miscellaneous DAStatic Properties)</A><BR>
<A HREF="DA_E0184.htm#mm_misc">mm (Static Fields (Miscellaneous))</A><BR>
<A HREF="DA_E0091.htm#modv_num">Mod (DAStatic Functions Relevant to DANumber Objects)</A><BR>
<A HREF="DA_E0187.htm#mod_num">mod (Static Methods Relevant to NumberBvr Objects)</A><BR>
<A HREF="DA_E0146.htm">Model Class</A><BR>
<A HREF="DA_E0146.htm#Constructor_model">Model Constructor</A><BR>
<A HREF="DA_E0148.htm">ModelMakerApplet Class</A><BR>
<A HREF="DA_E0148.htm#Constructor_modelm">ModelMakerApplet Constructor</A><BR>
<A HREF="DA_E0065.htm#modbehv_beh">ModifiableBehavior</A><BR>
<A HREF="DA_E0147.htm">ModifiableBehavior Class</A><BR>
<A HREF="DA_E0147.htm#Constructor_sw">ModifiableBehavior Constructor</A><BR>
<A HREF="DA_E0149.htm">MontageBvr Class</A><BR>
<A HREF="DA_E0029.htm#PG_Montages">Montages</A><BR>
<A HREF="DA_E0042.htm#mousev_draw">MouseEventsEnabled</A><BR>
<A HREF="DA_E0024.htm#darcMouseEventsEnabled_Property">MouseEventsEnabled Property</A><BR>
<A HREF="DA_E0024.htm">MouseEventsEnabled Property and Mouse Events</A><BR>
<A HREF="DA_E0095.htm#mousepositionv_pt2">MousePosition (DAStatic Properties Relevant to DAPoint2 Objects)</A><BR>
<A HREF="DA_E0191.htm#mouseposition_pt2">mouseposition (Static Fields Relevant to Point2Bvr Objects)</A><BR>
<A HREF="DA_E0117.htm#movev_control">Move</A><BR>
<A HREF="da_e0001.htm#Movie_Java_sample">Movie Java sample</A><BR>
<A HREF="da_e0001.htm#Movie_JScript_sample">Movie JScript sample</A><BR>
<A HREF="da_e0001.htm#Movie_VBScript_sampl">Movie VBScript sample</A><BR>
<A HREF="da_e0001.htm#MsCubes_Java_sample">MsCubes Java sample</A><BR>
<A HREF="da_e0001.htm#MsCubes_VBScript_sam">MsCubes VBScript sample</A><BR>
<A HREF="da_e0001.htm#MSWorldLogo_JScript_">MSWorldLogo JScript sample</A><BR>
<A HREF="DA_E0091.htm#mulv_num">Mul (DAStatic Functions Relevant to DANumber Objects)</A><BR>
<A HREF="DA_E0115.htm#mulv_v2">Mul (DAVector2 Functions)</A><BR>
<A HREF="DA_E0116.htm#mulv_v3">Mul (DAVector3 Functions)</A><BR>
<A HREF="DA_E0187.htm#mul_num">mul (Static Methods Relevant to NumberBvr Objects)</A><BR>
<A HREF="DA_E0211.htm#mul_v2">mul (Vector2Bvr Class: Vector2Bvr Methods)</A><BR>
<A HREF="DA_E0212.htm#mul_v3">mul (Vector3Bvr Class: Vector3Bvr Methods)</A><BR>
<A HREF="DA_E0115.htm#mulanv_v2">MulAnim (DAVector2 Functions)</A><BR>
<A HREF="DA_E0116.htm#mulanv_v3">MulAnim (DAVector3 Functions)</A><BR>
<A NAME="N"><H2>N</H2></A>
<P>
<A HREF="DA_E0117.htm#namev_control">Name</A><BR>
<A HREF="DA_E0070.htm#navyv_color">Navy (DAStatic Properties Relevant to DAColor Objects)</A><BR>
<A HREF="DA_E0166.htm#navy_color">navy (Static Fields Relevant to ColorBvr Objects)</A><BR>
<A HREF="DA_E0091.htm#nev_num">NE (DAStatic Functions Relevant to DANumber Objects)</A><BR>
<A HREF="DA_E0187.htm#ne_num">ne (Static Methods Relevant to NumberBvr Objects)</A><BR>
<A HREF="DA_E0091.htm#negv_num">Neg (DAStatic Functions Relevant to DANumber Objects)</A><BR>
<A HREF="DA_E0187.htm#neg_num">neg (Static Methods Relevant to NumberBvr Objects)</A><BR>
<A HREF="DA_E0202.htm#neg_v2">neg (Static Methods Relevant to Vector2Bvr Objects)</A><BR>
<A HREF="DA_E0204.htm#neg_v3">neg (Static Methods Relevant to Vector3Bvr Objects)</A><BR>
<A HREF="DA_E0106.htm#negv_v2">NegVector2</A><BR>
<A HREF="DA_E0108.htm#negv_v3">NegVector3</A><BR>
<A HREF="DA_E0074.htm#neverv_dxmevent">Never (DAStatic Properties Relevant to DAEvent Objects)</A><BR>
<A HREF="DA_E0170.htm#never_dxmevent">never (Static Fields Relevant to DXMEvent Objects)</A><BR>
<A HREF="DA_E0072.htm#newddsv_draw">NewDrawingSurface</A><BR>
<A HREF="DA_E0209.htm#newUninit_tuple">newUninit</A><BR>
<A HREF="DA_E0121.htm#newUninitBvr_array">newUninitBvr (ArrayBvr Methods)</A><BR>
<A HREF="DA_E0122.htm#newUninitBvr_bb2">newUninitBvr (Bbox2Bvr Methods)</A><BR>
<A HREF="DA_E0128.htm#newUninitBvr_cam">newUninitBvr (CameraBvr Methods)</A><BR>
<A HREF="DA_E0129.htm#newUninitBvr_col">newUninitBvr (ColorBvr Methods)</A><BR>
<A HREF="DA_E0134.htm#newUninitBvr_dxmevent">newUninitBvr (DXMEvent Methods)</A><BR>
<A HREF="DA_E0136.htm#newUninitBvr_end">newUninitBvr (EndStyleBvr Methods)</A><BR>
<A HREF="DA_E0139.htm#newuninit_fontstyle">newUninitBvr (FontStyleBvr Methods)</A><BR>
<A HREF="DA_E0140.htm#newUninitBvr_g">newUninitBvr (GeometryBvr Methods)</A><BR>
<A HREF="DA_E0141.htm#newUninitBvr_i">newUninitBvr (ImageBvr Methods)</A><BR>
<A HREF="DA_E0142.htm#newUninitBvr_join">newUninitBvr (JoinStyleBvr Methods)</A><BR>
<A HREF="DA_E0143.htm#newUninitBvr_line">newUninitBvr (LineStyleBvr Methods)</A><BR>
<A HREF="DA_E0144.htm#newUninitBvr_matte">newUninitBvr (MatteBvr Methods)</A><BR>
<A HREF="DA_E0145.htm#newUninitBvr_mic">newUninitBvr (MicrophoneBvr Methods)</A><BR>
<A HREF="DA_E0149.htm#newUninitBvr_mont">newUninitBvr (MontageBvr Methods)</A><BR>
<A HREF="DA_E0150.htm#newUninitBvr_num">newUninitBvr (NumberBvr Methods)</A><BR>
<A HREF="DA_E0152.htm#newUninit_path2">newUninitBvr (Path2Bvr Methods)</A><BR>
<A HREF="DA_E0155.htm#newUninitBvr_pt2">newUninitBvr (Point2Bvr Methods)</A><BR>
<A HREF="DA_E0156.htm#newUninitBvr_pt3">newUninitBvr (Point3Bvr Methods)</A><BR>
<A HREF="DA_E0159.htm#newUninitBvr_snd">newUninitBvr (SoundBvr Methods)</A><BR>
<A HREF="DA_E0206.htm#newUninitBvr_str">newUninitBvr (StringBvr Methods)</A><BR>
<A HREF="DA_E0207.htm#newUninitBvr_xf2">newUninitBvr (Transform2Bvr Methods)</A><BR>
<A HREF="DA_E0208.htm#newUninitBvr_xf3">newUninitBvr (Transform3Bvr Methods)</A><BR>
<A HREF="DA_E0211.htm#newUninitBvr_v2">newUninitBvr (Vector2Bvr Methods)</A><BR>
<A HREF="DA_E0212.htm#newUninitBvr_v3">newUninitBvr (Vector3Bvr Methods)</A><BR>
<A HREF="DA_E0123.htm#newUninitBvr_bb3">newUninitBvr(); (Bbox3Bvr Methods)</A><BR>
<A HREF="DA_E0125.htm#newUninitBvr_bool">newUninitBvr(); (BooleanBvr Methods)</A><BR>
<A HREF="DA_E0131.htm#newUninitBvr_dash">newUninitBvr(); (DashStyleBvr Methods)</A><BR>
<A HREF="DA_E0115.htm#normalizev_v2">Normalize (DAVector2 Functions)</A><BR>
<A HREF="DA_E0116.htm#normalizev_v3">Normalize (DAVector3 Functions)</A><BR>
<A HREF="DA_E0211.htm#normalize_v2">normalize (Vector2Bvr Methods)</A><BR>
<A HREF="DA_E0212.htm#normalize_v3">normalize (Vector3Bvr Methods)</A><BR>
<A HREF="DA_E0066.htm#notv_bool">Not (DAStatic Functions Relevant to DABoolean Objects)</A><BR>
<A HREF="DA_E0162.htm#not_bool">not (Static Methods Relevant to BooleanBvr Objects)</A><BR>
<A HREF="DA_E0073.htm#notEventv_dxmevent">NotEvent (DAStatic Functions Relevant to DAEvent Objects)</A><BR>
<A HREF="DA_E0169.htm#notEvent_dxmevent">notEvent (Static Methods Relevant to DXMEvent Objects)</A><BR>
<A HREF="DA_E0126.htm#notify_call">notify (BvrCallback Methods)</A><BR>
<A HREF="DA_E0044.htm#Notifyv_ev">Notify (DAEvent Functions)</A><BR>
<A HREF="DA_E0049.htm#notifyv_bvrhook">Notify (IDABvrHook Functions)</A><BR>
<A HREF="DA_E0210.htm#notify_un">notify (UntilNotifier Methods)</A><BR>
<A HREF="DA_E0134.htm#notifyEvent_ev">notifyEvent</A><BR>
<A HREF="DA_E0121.htm#nth_array">nth (ArrayBvr Methods)</A><BR>
<A HREF="DA_E0113.htm#nthv_tuple">Nth (DATuple Functions)</A><BR>
<A HREF="DA_E0209.htm#nth_tuple">nth (TupleBvr Methods)</A><BR>
<A HREF="DA_E0034.htm#nthanv_array">NthAnim</A><BR>
<A HREF="DA_E0091.htm#bSplinev_num">NumberBSpline</A><BR>
<A HREF="DA_E0150.htm">NumberBvr Class</A><BR>
<A HREF="DA_E0022.htm#sprNumFrames_Property">NumFrames Property</A><BR>
<A HREF="DA_E0022.htm#sprNumFramesAcross_Property">NumFramesAcross Property</A><BR>
<A HREF="DA_E0022.htm#sprNumFramesDown_Property">NumFramesDown Property</A><BR>
<A NAME="O"><H2>O</H2></A>
<P>
<A HREF="DA_E0117.htm#objectv_control">Object</A><BR>
<A HREF="DA_E0070.htm#olivev_color">Olive (DAStatic Properties Relevant to DAColor Objects)</A><BR>
<A HREF="DA_E0166.htm#olive_color">olive (Static Fields Relevant to ColorBvr Objects)</A><BR>
<A HREF="DA_E0024.htm#darcOnClick_Event">onclick Event</A><BR>
<A HREF="DA_E0024.htm#darcOnDblClick_Event">ondblclick Event</A><BR>
<A HREF="DA_E0022.htm#sprOnFrameSeek_Event">onframeseek Event</A><BR>
<A HREF="DA_E0021.htm#seqOnInit_Event">oninit Event</A><BR>
<A HREF="DA_E0020.htm#pthOnMarker_Event">onmarker Event (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprOnMarker_Event">onmarker Event (Sprite Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprOnMediaLoaded_Event">onmedialoaded Event</A><BR>
<A HREF="DA_E0024.htm#darcOnMouseDown_Event">onmousedown Event</A><BR>
<A HREF="DA_E0024.htm#darcOnMouseMove_Event">onmousemove Event</A><BR>
<A HREF="DA_E0024.htm#darcOnMouseOut_Event">onmouseout Event</A><BR>
<A HREF="DA_E0024.htm#darcOnMouseOver_Event">onmouseover Event</A><BR>
<A HREF="DA_E0024.htm#darcOnMouseUp_Event">onmouseup Event</A><BR>
<A HREF="DA_E0021.htm#seqOnPause_Event">onpause Event (Action Set)</A><BR>
<A HREF="DA_E0020.htm#pthOnPause_Event">onpause Event (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprOnPause_Event">onpause Event (Sprite Control Events)</A><BR>
<A HREF="DA_E0021.htm#seqOnPlay_Event">onplay Event (Action Set)</A><BR>
<A HREF="DA_E0020.htm#pthOnPlay_Event">onplay Event (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprOnPlay_Event">onplay Event (Sprite Control Events)</A><BR>
<A HREF="DA_E0020.htm#pthOnPlayMarker_Event">onplaymarker Event (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprOnPlayMarker_Event">onplaymarker Event (Sprite Control Events)</A><BR>
<A HREF="DA_E0021.htm#seqOnSeek_Event">onseek Event (Action Set)</A><BR>
<A HREF="DA_E0020.htm#pthOnSeek_Event">onseek Event (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprOnSeek_Event">onseek Event (Sprite Control Events)</A><BR>
<A HREF="DA_E0021.htm#seqOnStop_Event">onstop Event (Action Set)</A><BR>
<A HREF="DA_E0020.htm#pthOnStop_Event">onstop Event (Path Control Events)</A><BR>
<A HREF="DA_E0022.htm#sprOnStop_Event">onstop Event (Sprite Control Events)</A><BR>
<A HREF="DA_E0273.htm#opacity">opacity</A><BR>
<A HREF="DA_E0042.htm#opacv_draw">Opacity (DADrawingSurface Subroutines)</A><BR>
<A HREF="DA_E0046.htm#opacityv_g">Opacity (DAGeometry Functions)</A><BR>
<A HREF="DA_E0047.htm#opacityv_i">Opacity (DAImage Functions)</A><BR>
<A HREF="DA_E0140.htm#opacity_g">opacity (GeometryBvr Methods)</A><BR>
<A HREF="DA_E0141.htm#opacity_i">opacity (ImageBvr Methods)</A><BR>
<A HREF="DA_E0042.htm#opacanv_draw">OpacityAnim (DADrawingSurface Subroutines)</A><BR>
<A HREF="DA_E0046.htm#opacityanv_g">OpacityAnim (DAGeometry Functions)</A><BR>
<A HREF="DA_E0047.htm#opacityanv_i">OpacityAnim (DAImage Functions)</A><BR>
<A HREF="DA_E0085.htm#opaquev_matte">OpaqueMatte (DAStatic Properties Relevant to DAMatte Objects)</A><BR>
<A HREF="DA_E0181.htm#opaque_matte">opaqueMatte (Static Fields Relevant to MatteBvr Objects)</A><BR>
<A HREF="DA_E0029.htm#Operations_on_Geometries">Operations on Geometries</A><BR>
<A HREF="DA_E0066.htm#orv_bool">Or (DAStatic Functions Relevant to DABoolean Objects)</A><BR>
<A HREF="DA_E0162.htm#or_bool">or (Static Methods Relevant to BooleanBvr Objects)</A><BR>
<A HREF="DA_E0073.htm#orEventv_dxmevent">OrEvent (DAStatic Functions Relevant to DAEvent Objects)</A><BR>
<A HREF="DA_E0169.htm#orEvent_dxmevent">orEvent (Static Methods Relevant to DXMEvent Objects)</A><BR>
<A HREF="DA_E0095.htm#origin2v_pt2">Origin2 (DAStatic Properties Relevant to DAPoint2 Objects)</A><BR>
<A HREF="DA_E0191.htm#origin2_pt2">origin2 (Static Fields Relevant to Point2Bvr Objects)</A><BR>
<A HREF="DA_E0097.htm#origin3v_pt3">Origin3 (DAStatic Properties Relevant to DAPoint3 Objects)</A><BR>
<A HREF="DA_E0193.htm#origin3_pt3">origin3 (Static Fields Relevant to Point3Bvr Objects)</A><BR>
<A HREF="DA_E0042.htm#ovalv_draw">Oval (DADrawingSurface Subroutines)</A><BR>
<A HREF="DA_E0093.htm#ovalv_path2">Oval (DAStatic Functions Relevant to DAPath2 Objects)</A><BR>
<A HREF="DA_E0189.htm#oval_path2">oval (Static Methods Relevant to Path2Bvr Objects)</A><BR>
<A HREF="DA_E0023.htm#Oval_Method">Oval Method</A><BR>
<A HREF="DA_E0020.htm#pthOval_Method">Oval Method (Path Control Events)</A><BR>
<A HREF="DA_E0093.htm#ovalanv_path2">OvalAnim</A><BR>
<A HREF="DA_E0080.htm#overlayv_i">Overlay (DAStatic Functions Relevant to DAImage Objects)</A><BR>
<A HREF="DA_E0273.htm#overlay">overlay (O)</A><BR>
<A HREF="DA_E0176.htm#overlay_i">overlay (Static Methods Relevant to ImageBvr Objects)</A><BR>
<A HREF="DA_E0080.htm#overlayav_i">OverlayArray (DAStatic Functions Relevant to DAImage Objects)</A><BR>
<A HREF="DA_E0176.htm#overlaya_i">overlayArray (Static Methods Relevant to ImageBvr Objects)</A><BR>
<A HREF="DA_E0042.htm#overimv_draw">OverlayImage</A><BR>
<P><A HREF="index004.htm">More entries...</A>
<P><P><FONT FACE="MS SANS SERIF" SIZE="1" COLOR="BLACK">
<A CLASS=cpslug HREF="../cpyright.htm" TARGET="_top">&#169; 1998 Microsoft Corporation. All rights reserved. Terms of Use.</A>
</FONT>
<BR CLEAR=ALL>
<FONT FACE="Verdana,Arial,Helvetica" SIZE="1"><A HREF="#pagetop"><IMG SRC="art/yelbtn.gif" WIDTH="11" HEIGHT="11" ALIGN="MIDDLE" BORDER=0 ALT="*">Top of Page</A></FONT>
</BLOCKQUOTE><P>
</FONT><P>
</BODY></HTML>