//Copyright 2020 Siemens Digital Industries Software
//==================================================
//Copyright $2020.
//Siemens Product Lifecycle Management Software Inc.
//All Rights Reserved.
//==================================================
//Copyright 2020 Siemens Digital Industries Software

/*==================================================================================================
File description:
    This file contains the declaration for the Business Object, Clr0ColorDispatch
    Filename:   Clr0ColorDispatch.hxx
    Module:     clr0colorappearancedispatch
    @BMIDE autogenerated
==================================================================================================*/

#ifndef CLR0COLORAPPEARANCE__CLR0COLORDISPATCH_HXX
#define CLR0COLORAPPEARANCE__CLR0COLORDISPATCH_HXX

#include <vector>
#include <Clr0colorappearance/Clr0Color.hxx>
#include <Clr0colorappearance/Clr0ColorDelegate.hxx>
#include <foundationdispatch/WorkspaceObjectDispatch.hxx>
#include <clr0colorappearancedispatch/initializeclr0colorappearance.hxx>

#include <clr0colorappearancedispatch/libclr0colorappearancedispatch_exports.h>

namespace Clr0ColorAppearance
{
    class Clr0ColorDispatch;
}
namespace Clr0ColorAppearance
{
    class Clr0ColorDelegate;
}
namespace Teamcenter
{
    class BusinessObjectImpl;
}

class  CLR0COLORAPPEARANCEDISPATCH_API  Clr0ColorAppearance::Clr0ColorDispatch
    : public  Clr0ColorAppearance::Clr0ColorDelegate
{
public:
    //  Method to initialize this Class
    static int initializeClass();

    //  Method to get the Clr0ColorDispatch instance
    static Clr0ColorDispatch&  getInstance();


private:
    //  Pointer to the dispatch instance
    static Clr0ColorDispatch*  m_dispatch;

    //  Default Constructor
    Clr0ColorDispatch();

    //  Default Destructor
    virtual ~Clr0ColorDispatch();

    //  Constructor Method
    static ::Teamcenter::RootObject*  constructor();

    //  Copy Constructor for a Clr0ColorDispatch
    Clr0ColorDispatch( const Clr0ColorDispatch& );

    //  Assignment operator
    Clr0ColorDispatch&  operator = ( const Clr0ColorDispatch& );

    //  friend
    friend void   ::Clr0ColorAppearance::initializeclr0colorappearanceInternal();
    friend void   ::Clr0ColorAppearance::initializeclr0colorappearanceExtenders();
    friend class  Clr0ColorAppearance::Clr0ColorDelegate;
};

#include <clr0colorappearancedispatch/libclr0colorappearancedispatch_undef.h>
#endif  //  CLR0COLORAPPEARANCE__CLR0COLORDISPATCH_HXX
