//Copyright 2020 Siemens Digital Industries Software
//==================================================
//Copyright $2020.
//Siemens Product Lifecycle Management Software Inc.
//All Rights Reserved.
//==================================================
//Copyright 2020 Siemens Digital Industries Software

/*==================================================================================================
File description:
    This file contains the declaration for the Business Object, PhysicalLocationDispatch
    Filename:   PhysicalLocationDispatch.hxx
    Module:     asmaintaineddispatch
    @BMIDE autogenerated
==================================================================================================*/

#ifndef TEAMCENTER__ASMAINTAINED__PHYSICALLOCATIONDISPATCH_HXX
#define TEAMCENTER__ASMAINTAINED__PHYSICALLOCATIONDISPATCH_HXX

#include <vector>
#include <asmaintained/PhysicalLocation.hxx>
#include <asmaintained/PhysicalLocationDelegate.hxx>
#include <mrocoredispatch/PhysicalElementDispatch.hxx>
#include <asmaintaineddispatch/initializeasmaintained.hxx>

#include <asmaintaineddispatch/libasmaintaineddispatch_exports.h>

namespace Teamcenter
{
    namespace asmaintained
    {
        class PhysicalLocationDispatch;
    }
}
namespace Teamcenter
{
    namespace asmaintained
    {
        class PhysicalLocationDelegate;
    }
}
namespace Teamcenter
{
    class BusinessObjectImpl;
}

class  ASMAINTAINEDDISPATCH_API  Teamcenter::asmaintained::PhysicalLocationDispatch
    : public  Teamcenter::asmaintained::PhysicalLocationDelegate
{
public:
    //  Method to initialize this Class
    static int initializeClass();

    //  Method to get the PhysicalLocationDispatch instance
    static PhysicalLocationDispatch&  getInstance();


private:
    //  Pointer to the dispatch instance
    static PhysicalLocationDispatch*  m_dispatch;

    //  Default Constructor
    PhysicalLocationDispatch();

    //  Default Destructor
    virtual ~PhysicalLocationDispatch();

    //  Constructor Method
    static ::Teamcenter::RootObject*  constructor();

    //  Copy Constructor for a PhysicalLocationDispatch
    PhysicalLocationDispatch( const PhysicalLocationDispatch& );

    //  Assignment operator
    PhysicalLocationDispatch&  operator = ( const PhysicalLocationDispatch& );

    //  friend
    friend void   ::asmaintained::initializeasmaintainedInternal();
    friend void   ::asmaintained::initializeasmaintainedExtenders();
    friend class  Teamcenter::asmaintained::PhysicalLocationDelegate;
};

#include <asmaintaineddispatch/libasmaintaineddispatch_undef.h>
#endif  //  TEAMCENTER__ASMAINTAINED__PHYSICALLOCATIONDISPATCH_HXX
