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//Copyright 2020 Siemens Digital Industries Software
//==================================================
//Copyright $2020.
//Siemens Product Lifecycle Management Software Inc.
//All Rights Reserved.
//==================================================
//Copyright 2020 Siemens Digital Industries Software
/*==================================================================================================
File description:
This file contains the declaration for the Business Object, PhysicalLocationUsageDispatch
Filename: PhysicalLocationUsageDispatch.hxx
Module: asmaintaineddispatch
@BMIDE autogenerated
==================================================================================================*/
#ifndef TEAMCENTER__ASMAINTAINED__PHYSICALLOCATIONUSAGEDISPATCH_HXX
#define TEAMCENTER__ASMAINTAINED__PHYSICALLOCATIONUSAGEDISPATCH_HXX
#include <vector>
#include <asmaintained/PhysicalLocationUsage.hxx>
#include <asmaintained/PhysicalLocationUsageDelegate.hxx>
#include <foundationdispatch/ImanRelationDispatch.hxx>
#include <asmaintaineddispatch/initializeasmaintained.hxx>
#include <asmaintaineddispatch/libasmaintaineddispatch_exports.h>
namespace Teamcenter
{
namespace asmaintained
{
class PhysicalLocationUsageDispatch;
}
}
namespace Teamcenter
{
namespace asmaintained
{
class PhysicalLocationUsageDelegate;
}
}
namespace Teamcenter
{
class BusinessObjectImpl;
}
class ASMAINTAINEDDISPATCH_API Teamcenter::asmaintained::PhysicalLocationUsageDispatch
: public Teamcenter::asmaintained::PhysicalLocationUsageDelegate
{
public:
// Method to initialize this Class
static int initializeClass();
// Method to get the PhysicalLocationUsageDispatch instance
static PhysicalLocationUsageDispatch& getInstance();
private:
// Pointer to the dispatch instance
static PhysicalLocationUsageDispatch* m_dispatch;
// Default Constructor
PhysicalLocationUsageDispatch();
// Default Destructor
virtual ~PhysicalLocationUsageDispatch();
// Constructor Method
static ::Teamcenter::RootObject* constructor();
// Copy Constructor for a PhysicalLocationUsageDispatch
PhysicalLocationUsageDispatch( const PhysicalLocationUsageDispatch& );
// Assignment operator
PhysicalLocationUsageDispatch& operator = ( const PhysicalLocationUsageDispatch& );
// friend
friend void ::asmaintained::initializeasmaintainedInternal();
friend void ::asmaintained::initializeasmaintainedExtenders();
friend class Teamcenter::asmaintained::PhysicalLocationUsageDelegate;
};
#include <asmaintaineddispatch/libasmaintaineddispatch_undef.h>
#endif // TEAMCENTER__ASMAINTAINED__PHYSICALLOCATIONUSAGEDISPATCH_HXX