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//Copyright 2020 Siemens Digital Industries Software
//==================================================
//Copyright $2020.
//Siemens Product Lifecycle Management Software Inc.
//All Rights Reserved.
//==================================================
//Copyright 2020 Siemens Digital Industries Software
/*==================================================================================================
File description:
This file contains the declaration for the Business Object, Seg0InteractionDispatch
Filename: Seg0InteractionDispatch.hxx
Module: systemsengineeringdispatch
@BMIDE autogenerated
==================================================================================================*/
#ifndef TEAMCENTER__SYSTEMSENGINEERING__SEG0INTERACTIONDISPATCH_HXX
#define TEAMCENTER__SYSTEMSENGINEERING__SEG0INTERACTIONDISPATCH_HXX
#include <vector>
#include <systemsengineering/Seg0Interaction.hxx>
#include <systemsengineering/Seg0InteractionDelegate.hxx>
#include <systemsengineeringdispatch/Seg0AlignmentDispatch.hxx>
#include <systemsengineeringdispatch/initializesystemsengineering.hxx>
#include <systemsengineeringdispatch/libsystemsengineeringdispatch_exports.h>
namespace Teamcenter
{
namespace systemsengineering
{
class Seg0InteractionDispatch;
}
}
namespace Teamcenter
{
namespace systemsengineering
{
class Seg0InteractionDelegate;
}
}
namespace Teamcenter
{
class BusinessObjectImpl;
}
class SYSTEMSENGINEERINGDISPATCH_API Teamcenter::systemsengineering::Seg0InteractionDispatch
: public Teamcenter::systemsengineering::Seg0InteractionDelegate
{
public:
// Method to initialize this Class
static int initializeClass();
// Method to get the Seg0InteractionDispatch instance
static Seg0InteractionDispatch& getInstance();
private:
// Pointer to the dispatch instance
static Seg0InteractionDispatch* m_dispatch;
// Default Constructor
Seg0InteractionDispatch();
// Default Destructor
virtual ~Seg0InteractionDispatch();
// Constructor Method
static ::Teamcenter::RootObject* constructor();
// Copy Constructor for a Seg0InteractionDispatch
Seg0InteractionDispatch( const Seg0InteractionDispatch& );
// Assignment operator
Seg0InteractionDispatch& operator = ( const Seg0InteractionDispatch& );
// friend
friend void ::Teamcenter::systemsengineering::initializesystemsengineeringInternal();
friend void ::Teamcenter::systemsengineering::initializesystemsengineeringExtenders();
friend class Teamcenter::systemsengineering::Seg0InteractionDelegate;
};
#include <systemsengineeringdispatch/libsystemsengineeringdispatch_undef.h>
#endif // TEAMCENTER__SYSTEMSENGINEERING__SEG0INTERACTIONDISPATCH_HXX